Today we traveled back from the future and brought back some old friends - Megabots! We listened to you guys have have brought them back in a bigger, better and ultimately more free-er way than before. You can now build MEGA-sized Robots up to 10,000 CPU and take them into Custom Games as well as Play vs AI mode. Megabots are free for all players, a premium membership is not required to enjoy them. In addition to the awesomeness that is Megabots, we've made a number of other improvements to Robocraft including some pretty big changes to searching the CRF. We've fixed a stack of bugs too.
NEW:
- Megabots added to both Custom Games and Play vs AI modes*
- FREE to all players
- Highest CPU is now 10,000
- Any Robot over 2,000 CPU is flagged as a Megabot on the edit bay floor
- Megabots can only be played in Custom Games or Play vs AI modes
- Weapon Energy doesn't change building beyond 2,000 CPU
- Megabots in garage bay slots are highlighted with a red flag
- Megabots can be uploaded and downloaded to/from the CRF
- New CPU filter added to the CRF to accommodate Robots 2k - 10k CPU
- New Custom Games sliders:
- Health Multiplier - set down to 10% or up to 500% Health multiplier for all Robots in battle
- Weapon Energy Multiplier - set down to 10% or up to 500% Weapon Energy multiplier for all Robots in battle
- If any player in a Custom Game clicks on their player avatar on any screen, they can chose to leave the Custom Game
IMPROVEMENTS:
- Improvements to the CRF with added search/sorting filters
- Sort CRF results for specific parts or Robots with no movement or weapon parts
- Sorting by cost
- “Any weapon” now rejects robots with no cubes from “weapon” inventory category
- “Any movement” now rejects robots with no cubes from “movement” inventory category
- Helium removed from CRF movement filter
- Thrusters added to the CRF movement filter
- Removed the hover over info pane from the CRF
- Play Screen updated to lock-out game modes if player has a Megabot selected
- Improved Nano VFX and SFX as a direct result of player feedback
- Improvements to team buff UI
- Visual improvements to the drag-and-drop of players in Custom Games
- Added missing SFX to some Custom Games actions/events
BALANCE CHANGES:
To make the Nano projectiles look more like a beam, we increased their fire rate to 20 shots per second and proportionally reduced their energy consumption and heal per hit. The overall heal per second should remain the same
BUG FIXES:
- Fixed Pit Mode to work with Tharsis Rift Map
- Fixed a visual bug that caused some module icons in the loadout to repeatedly flick between small and expanded circles when being used
- Fixed a typo on the Hellion Crater name in the Custom Games map list
- Reverted zero mass change for Helium Cube because it was causing unexpected issues
- Fixed a bug which caused the party widget to appear on the crate screen when returning from a match
- Fixed a bug which allowed a custom game leader to interact with the party widget while in the queue for battle
- Fixed a bug which caused the Custom Games damage slider to be in the incorrect position to some players when they returned from a Custom Game
- Fixed a bug which caused the wrong score to be displayed under player names in the Pit
- Fixed a bug that caused the + button in Custom Games to sometimes fail when switching between Pit and another mode
- Fixed a bug which caused the in-game camera to be off-centre when using the Blink module in certain situations
- Fixed a bug which caused the active garage bay to zoom in/out when using the scroll wheel anywhere on the screen (including chat)
- Changes to Custom Games invalid invites to ensure consistency with party invites
- Fixed a bug which caused the mouse icon to appear as a hand when in the CRF
- Fixed a bug which caused early leaver penalties to carry over into Custom Games
- Fixed a bug which permitted Custom Games party members to interact with the party widget
- Fixed a bug which allowed party invitees to interact with the party widget
- Fixed a bug which prevented players from using the scroll wheel in Custom Games chat unless they were hovering over the scrollbar
- Fixed a bug in the Pit which caused players to spawn in and around the same area as everyone else
- Fixed an audio bug which caused the wheels engine sound to continue playing when a player loaded back to the mothership
- Custom Games sliders and checkboxes are now greyed out for players joining a custom game
- Fixed a bug which prevented the pending clan invite "!" from disappearing if an invite has been accepted/rejected
KNOWN ISSUES:
- Excessive use of flags on a Megabot will result in severe game lag for the player using the Megabot
- Setting the Weapon Energy Multiplier in Custom Games to 10% may cause some weapons to not fire. This is caused by a player having less weapon energy available than what is required for a weapon to fire
*With Megabots in Custom Games we wanted to give you the freedom to have maximum Megabot craziness without restrictions. However, depending on your PC's power/spec, pushing things to the max such as a 5v5 10k Megabot Battle Arena fight may result in some lag.