Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Hoverblades, and Plasma Cannons
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against users from all over the world

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Watch as you enemies Robot breaks apart cube by cube as you destroy them with powerful weaponry
- Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
- Invite Friends, chat in game
- Form Platoons and battle on the same team
- Save your Robots in the Garage in the cloud
- Access your game account from any PC anywhere via Robocloud
- Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

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This is one of our more technical updates for a while, but today Robocraft has evolved substantially with a host of new improvements to matchmaking and balance changes which we hope will make building feel more strategic and battles more varied.

The full patch notes are listed below:


  • Players in parties now considered when matchmaking (read more)
  • Parties are marked with a “party icon” in loading and pre-battle screens
  • Each party has a unique ‘party icon’ colour


  • Party players are put before the solo players, on top of team lists


  • Friction on all cubes reverted to pre-last friction increase. This means friction on all cube types is much lower, which means less ‘snagging’ and ‘flipping’ when scraping against the environment
  • Increased the EMP cooldown time from 25 seconds to 50 seconds
  • Decreased the EMP stun time from 5.5 seconds to 5.0 seconds
  • Weapon Energy to CPU curve altered. Energy at 0 CPU changed to 20,000 and reduces by 1 for each CPU between 0-750 CPU range. 750+ has more energy available with 2000 CPU remaining at 10,000. Here is a comparison:


  • Low and mid-range Lasers have been improved; accuracy, damage, but have slightly increased Energy consumption


  • Low and mid-range Plasma have been improved; damage, DPS, and damage per Energy consumed have been increased


  • Towers now have 4 ‘spines’ as opposed to 2
  • Tower Crystal health has been reduced by 45%
  • Neutral Tower Crystal health (i.e. at start of battle) is 50% of the Red and Blue crystals
  • Tesla Ripper and Tesla Nova Energy costs have been increased


  • Blink Energy cost increased from 5,400 to 6,000
  • Cloak Energy cost increased from 900 per second to 1,000
  • Defence Damage Bonus (awarded for damaging an enemy whilst near your base), Protection Assist Bonus (awarded for damaging an enemy that is attacking an Ally), Heal Assist Bonus (awarded for healing an Ally to 100% regardless of how much health they had lost), Scout and Spot bonuses have all been removed from the scoring / XP rewards.*

*Please note that this is a short term change so that the scores at the end of the battle are more representative of what occurs and make more sense. Our long-term plan is to rework the end-game scoring to include ‘honoring’, ‘MVP’ and other features like that.

  • Overall awards have been increased to compensate for the scores that have been removed, with the aim of giving you the same average XP rewards as before
  • Scout, Spot, Protection, Defence also removed from the Overclocker, so Clock Cycles are only earned for things that you gain score from, mainly to keep score and Clock Cycles consistent
  • The Tower Protonium Crystal destruction score has been reduced by 30%
  • Rolled back the ‘percent of Robot remaining before death’ from 10% to 20%. This was 25% previously and recently changed to 10% but this caused too many undesired results. We will develop a more elegant solution to the problems surrounding this in a future update
  • Adjusted top speed of Thrusters – with the smallest Thrusters delivering the same ‘maneuverability’ but a lot less ‘escape velocity’ (If you want to go fast, you need to use the larger Thrusters)
  • Top Speed of the largest Thrusters has been increased
  • Adjusted the health of the smaller Thrusters


  • Adjustments to the health of Chassis Cubes; essentially making the health have a slightly closer relationship to the mass of the cube. This change affects the ‘Corner Slope’ the most, with other cubes only marginally affected


The changes to Thrusters and Cube health above have been designed to affect certain aerial builds that make use of many smaller thrusters as a ‘core escape’ and lattice networks of ‘corner slopes’ as a ‘cage’. We are very happy for builds like that to exist in the game and are not attempting to remove them from the game and we understand that the engineering of these complex builds is part of the fun of Robocraft. We are just doing some experiments to see if we can get them balanced as we feel that they are a little overpowered at the moment.


  • From tomorrow (1st December), the AbleGamers Bundle will no longer be available in Robocraft. For more details on this bundle and the incredible amount of money raised by the Robocraft community (that’s you lot!), please click here.


  • Fixed an issue that caused the mirror line to disappear
  • Fixed a bug that prevented the intro video from playing on Mac and Linux OS
  • Fixed a bug that triggered the party widget hover and click effects when in queue for battle
  • Blocking a player whilst in battle no longer triggers an error
  • Fixed an issue with the inventory scrollbar not working with a mouse scrollwheel
  • Fixed a visual bug that made the party widget disappear if a player opens the loadout (Z) in edit mode
  • Removed the level-up animation in battle – now shown on End Of Battle summary screen
  • Fixed a bug which prevented Wings/Rudder from working with Mech/Sprinter Legs correctly
  • Fixed a visual bug with the ‘LEVEL UP CRATE’ screen – the top bar now spans the width of the screen
  • Fixed a bug which made the ‘online status’ of your friends in the friend list very tiny and almost unreadable
  • Removed the ‘?’ from the top-left of the CRF as it served no purpose
  • Fixed an issue which led to the ‘online status tag’ in a player’s friend list being coloured incorrectly when hovered over
  • Made the hover status on the ‘Add Friend’ button more visible on the End Of Battle Screen
  • Fixed a bug that made the ‘Add Friend button’ appear next to your own name on the End Of Battle screen
  • Re-positioned the ‘X has invited you to join their party’ text on the Party Invite notification pop-up
  • The ‘Any Cost’ option has been removed from the drop-down in the CRF
  • Fixed a bug which rewarded a player with the same loot crate contents if they received multiple level-up crates in a single match
  • Fixed the text colour on the wrong username error message pop-up
  • Fixed a bug that made the camera point at the ground when entering ‘Edit’ mode for the first time in a session

We have made further bug fixes, these can be found here:

Fast and Formidable Expansion Out Now

Fast and Formidable Expansion Out Now


The biggest changes to Robocraft since the Maximum Loadout expansion are now live!

Weapon Energy Module Coming to Robocraft Soon!

Weapon Energy Module Coming to Robocraft Soon!


Big changes are coming to Robocraft this week, including an improved Power Booster renamed to the Weapon Energy module with all new benefits!

Vanguard’s End – Video Preview

Vanguard’s End – Video Preview


Introducing Robocraft’s Newest Map:Vanguard’s End!

ROBOCRAFT: Hallowfest 3 Festival Now Live!

ROBOCRAFT: Hallowfest 3 Festival Now Live!

News 1 comment

Ghosts, ghouls and pumpkins invade Robocraft servers in a special Halloween update!

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The game has gone so fare under I try to play but no matter the bot every one else is the same. For instants i'm 646 CPU every one else is 900 to 1200 CPU, then ill use my 1200 CPU bot and there the same CPU. And also the games free but you half to pay to win. I remember wen this game was fun like 1,2 years ago. That was fun. They should fix the CPU lobby's then the game might be fun again.

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Well such a good game went down because of strange design choises such a shame...

Reply Good karma Bad karma+2 votes

After last updates game lags as hell. Feels like playing with enormous pings, about 5 seconds or even more. You just walk and suddenly get killed in a moment. No combat anymore, just pure stupidity. Guillotine your coders, they broke the game.

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Drognin Creator

Hey Neumond,

Have you contacted customer support explaining the problem? We rely on feedback from people like yourself to make sure our network code is working as it should, but in your case it seems like something is definitely wrong.

Send a ticket via this link ( and we'll investigate.


Reply Good karma+1 vote

Hi Drognin,

After hardware update I can say that the game became significantly more CPU intensive. It was possible to play even under 9-years old CPUs, now it isn't. Also entering battle became blazing fast, I can even see countdown instead one-minute black screen.

Sorry for angry comment :P

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The game is very hardcore now, you must adapt on the game meta, but i like it, i like the competitive aspect of the game and how serious is it now. +i like to challenge myself

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I really loved this game... It's now dead to me.

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295 votes submitted.

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Ratings closed.

Highest Rated (27 agree) 10/10

Most fun game this year.
Also has sweet devs/mods that will try to help you whenever you need it.

Dec 19 2013 by lwardogl

Lowest Rated (8 agree) 1/10

Devs ruined a game I used to love playing. Would have given a 10/10 last year but now its a 3 (because I am new will be reduced or raised accordingly).

Now down to a 1 due to buffs on rails that didn't need it.

I can't give negative score after the latest fuck up update from FreeJam, Thanks for fucking ruining the game for an old player.

Jul 5 2015 by MarineIguana


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