Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.

BUILD - A futuristic robo vehicle from Cubes, add Wheels, Thrusters, Hoverblades, and Plasma Cannons
DRIVE - Jump in the Pilot seat of your Robot and drive it into battle in Jet Cars, Tanks, Flying Warships, anything you can dream up
FIGHT - Battle online in massively multiplayer mayhem against users from all over the world

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Watch as you enemies Robot breaks apart cube by cube as you destroy them with powerful weaponry
- Auto-repair your Robot and head into battle again gradually building your resources to make your Robots more powerful
- Invite Friends, chat in game
- Form Platoons and battle on the same team
- Save your Robots in the Garage in the cloud
- Access your game account from any PC anywhere via Robocloud
- Free-To-Win, everything required to get to the very top of the tree in Robocraft can be gained for free

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Our latest update, Cash of Clans has landed; bringing with it an exciting new way of rewarding players for their hard-fought battles. In this update we have implemented a new system which we’re calling ‘Clan Seasons’.The purpose of Clan Seasons is to introduce regular, monthly rewards of additional Robits for all members of a clan. As each member participates in battles, it increases the Robits reward so the more active a clan, the more Robits everyone within receives.

So how does this work?
Just like for leveling, players in a clan accumulate a Season XP while participating in battles; typically by burning an enemy player to a cinder, healing up an ally, or taking objectives; this is referred to as SXP. At the end of each battle, any SXP earned is added to your Clan’s XP total for the current season. This is referred to as TXP (it’s your clans Total XP). At the end of the season this TXP determines how many robits each member of the clan receives.

battle summary

New Post-Battle Summary Screen displays all relevant XP Information

But how do seasons function?
Clan seasons will be one month in duration, starting on the 1st and ending on the last day of the same month. Once a season has ended, the next time a player logs in they will be taken to a special screen which shows all the stats for the last season such as total TXP earned and total robits earned. They will then receive their seasonal reward.


As the Cash of Clans update launched mid-month, we started with Season Zero. It is a short season that only lasts until the end of October. However all TXP based robits rewards will be tripled for this period. Then, from November 1st we will begin Season 1 and continue on a monthly cycle.

In addition to Clans Seasons, we have introduced the following changes, balance improvements and bug fixes.

——————– BALANCE ——————–

  • Laser, Plasma, Rail and Nano fire rate have been reduced at lower gun counts, but the maximum number of guns necessary for full attack speed hasn’t changed.
    • E.g. Laser Distintegrator gains its maximum benefit at 4 guns. This is still the case but having only 1 gun now shoots considerably slower than before, but having 3 guns only shoots slightly slower than before. Having 4 guns shoots at exactly the same fire rate as before.
    • Note: You can click the names of the weapons above to view charts showing the data for the biggest and smallest of each of their categories, and how the changes will impact them.
    • Note: These changes only apply to laser/plasma/rail/nano of 30 CPU and below. So it doesn’t impact the ‘mega’ versions of these weapons such as the Leviathan and Goliathon.

As some of our veterans may remember, there was a period where Robocraft battles were filled almost entirely with gunbeds. Gunbeds are robots which are little more than bricks covered in lasers or plasma. They aren’t particularly creative or pretty, but they were very strong so a lot of players used them which overall stunted building creativity and robot diversity.

To resolve this, we reduced the number of guns of one type necessary to deal high damage, but this in combination with the introduction of Loadouts has allowed players to have ‘swiss army knife’ robots which can have a few lasers, plasma, rail and/or nano with a majority of the benefit without having to dedicate too much CPU into each.

We expect these changes to improve the situation in the following areas:

  • Cause players to dedicate more CPU into laser, plasma, rail and nano in order to gain the same benefit.
  • Increase the importance of shooting off weapons first as their fire rate will drop more rapidly than before as each one is shot off.
  • Offer deeper decision making opportunities as building generalist robots will be weaker.
  • Increase the effectiveness of using specalized and diversified robots when in platoons, rather than all playing generalist roles.

Although we don’t believe the above goals will be achieved perfectly, this is but one step towards improving the value of building in Robocraft, and the diversity of robots on the battlefield. We will continue to make changes in the future as part of these efforts.

Other Balance:

  • Rotor Blade Recon and Rotor Blade Invader have had their flight height reduced to match the Rotor Blade Assault.

——————– CHANGES ——————–

  • Changes to Premium prices and discounts in pound sterling.
  • Character limit for clans and usernames changed to 32.
  • Clan Tab updated to clearly display the changes made by the Clans Seasons Update.

——————– BUG FIXES ——————–

  • Fixed a bug with the reload sound effect for Rocket launchers.
  • Fixed a bug which caused game servers to stall for up to an hour if they fail to load game settings.
  • Fixed a bug where “Remove robot from the CRF” dialogue box was empty.
  • Fixed a visual bug relating to a clan disbandment while you have a pending invite from them.
  • Fixed an issue where the top HUD menu disappeared after the appearance of certain screens.
  • Fixed a bug where the ‘enable vertical strafing’ box was unticked after making edits to the bot and entering battle.
  • Fixed an issue where Searching clans failed when trying to load more clans more than seven times.
  • Fixed an issue where it was possible to lose the mouse cursor and not be able to get it back.
  • Fixed an audio issue where if you received a party invite and returned from a game or from another scene, you heard the sound effect again.
  • Fixed an issue when a friend request is accepted by both users in game (via the TAB screen) there is no “user has come online” message.
  • Fixed an issue where tower crystals would sometimes not fully display when a fusion tower was captured.
  • Fixed a visual bug where the ‘earth geo orbit’ loading screen gets garbled just before transitioning to the menu.
  • Made the ‘invite only’ message in the clan widget consistent throughout.
  • Fixed a bug where users could see messages from players they had blocked.
  • Fixed a rare issue with inviting the 50th member to a clan.
Robocraft Raises over $14,000 for AbleGamers Charity

Robocraft Raises over $14,000 for AbleGamers Charity

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Thanks to the kindness of Robocraft fans around the world, over $14,000 has been raised for the video game charity, The AbleGamers Foundation.

Clan Party - Out Now

Clan Party - Out Now

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Our new Clan Party update has arrived; along with it some of the biggest quality of life improvements in Robocraft to date!

New Sprinter Legs – Out Now!

New Sprinter Legs – Out Now!

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Put on your finest robotic running shoes because the player-voted Sprinter Legs are now live in Robocraft!

ROBOCRAFT: Design a Halloween Weapon Sketchfab Competition

ROBOCRAFT: Design a Halloween Weapon Sketchfab Competition

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Want to show off your artistic modelling prowess and win some awesome prizes? Do we have a Robocraft contest for you...

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Download the Robocraft Game Launcher

Download the Robocraft Game Launcher

Full Version 32 comments

Download this game launcher to play the epic Robocraft, it's free to play! This new, faster and more reliable game launcher for Robocraft will always...

Comments  (0 - 10 of 216)

Well such a good game went down because of strange design choises such a shame...

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After last updates game lags as hell. Feels like playing with enormous pings, about 5 seconds or even more. You just walk and suddenly get killed in a moment. No combat anymore, just pure stupidity. Guillotine your coders, they broke the game.

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Drognin Creator

Hey Neumond,

Have you contacted customer support explaining the problem? We rely on feedback from people like yourself to make sure our network code is working as it should, but in your case it seems like something is definitely wrong.

Send a ticket via this link ( and we'll investigate.


Reply Good karma+1 vote

Hi Drognin,

After hardware update I can say that the game became significantly more CPU intensive. It was possible to play even under 9-years old CPUs, now it isn't. Also entering battle became blazing fast, I can even see countdown instead one-minute black screen.

Sorry for angry comment :P

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The game is very hardcore now, you must adapt on the game meta, but i like it, i like the competitive aspect of the game and how serious is it now. +i like to challenge myself

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I really loved this game... It's now dead to me.

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I'm a streamer, and as a streamer I'm quite insane, How insane? I built a flying pig in this game. The game's color wheel is the only fun I have anymore. you get instantly massacred no matter what you make in this game, teams are terrible, and on top of all that its nothing more then a scam. They have taken any enjoyable aspects and through it into a meat grinder. I had fun collecting my cashes and slowly building my bots, now its all loot crates... This game is like Counter Strike you got your loot creates Ctrl to crouch and strafing. Freejam isn't fooling anyone. The color wheel is premium which you need to spend money to make your bots look alive. I have 1105 hours in this game according to steam and I've built a lot of art bots like Dr Nefario from Despicable Me, latias from Pokemon, Claptrap from Borderlands, and even a dragon; all got destroyed within 2-3 min. Thank you, Freejam next time I want to play a "Balanced" game ill be sure to hit you up.

Reply Good karma Bad karma+5 votes

You do realize that artbots aren't really designed for combat right? A tank designer can't just make a pretty tank and unleash it upon a war, he/she looks for every aspect to adapt it to the battle. Making an art bot is hard, making them viable is even harder and that is a worthy challenge indeed.

I am not just defending this game, I also define its issues.
Personally I see no problems with the game, even with balance, except for one glaring issue: MATCHMAKING. Some bots counter other bots (AA vs aircraft, equal amounts of hovers/tanks, etc) But the matchmaker is really lackluster. I see All Air vs All ground no AA and that is one painful sight to behold. Also painful is platoons or "parties" of bots of a specific type tipping the balance cause the counter-platoon produced by matchmaker doesn't have the required counters (eg: Tesseract Platoon needs dedicated AA to keep it even). The game really needs a relation between Aircraft and AA unlike the current match-**** we have now.

Otherwise I see no problems, fun to create and use mechanics in ways not done before, fun to make replicas sooo much fun.

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295 votes submitted.

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Ratings closed.

Highest Rated (27 agree) 10/10

Most fun game this year.
Also has sweet devs/mods that will try to help you whenever you need it.

Dec 19 2013 by lwardogl

Lowest Rated (8 agree) 1/10

Devs ruined a game I used to love playing. Would have given a 10/10 last year but now its a 3 (because I am new will be reduced or raised accordingly).

Now down to a 1 due to buffs on rails that didn't need it.

I can't give negative score after the latest fuck up update from FreeJam, Thanks for fucking ruining the game for an old player.

Jul 5 2015 by MarineIguana


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