Build insane Robot Battle Vehicles that drive, hover and fly; add weapons from the future and jump in the driving seat as you take them into battle in a team based capture the base Free-to-Win MMO.

BUILD - Combine blocks in an easy-to-use editor interface to create a futuristic robot battle vehicle armed with dozens of different weapon options.
DRIVE - Jump into the pilot seat and test out your robot design against AI. Jet cars, tanks, flying warships, helicopters, drones; almost any vehicle is possible in Robocraft!
FIGHT - Battle online in vast battlefields against players from all over the world on dedicated servers

Additional Features:

  • Over 250 cubes and growing! Be part of a constantly changing metagame with new weapons, components and features added every month
  • Watch as enemy robots break apart cube by cube as you destroy them with powerful weaponry which players can switch between at their leisure
  • Form Parties and battle on the same team with your friends
  • Create or join Clans of up to 50 players
  • Share your robotic creations with other players online via the Community Robot Factory
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news_customgamesmk1_5_large_outnow-1

Today, June 15th, we expanded Robocraft's gaming options with the release of our latest update, Custom Games Mk1.5. This new update brings with it customisable game options, Pit Mode and the welcome return of two classic maps: Helion Crater and Gliese Lake.

In addition to all the awesome Custom Games content, we have added a new 'Micro Mashings' BRAWL, given Nanos a re-work with improved VFX, a new aim-assist mechanic as well as some stat changes too. On top of all this we have made a number of balance changes, and squashed a bag full of bugs too.


NEW:

  • Helion Crater and Gliese Lake maps added to Custom Games
  • Pit Mode added to Custom Games
  • The following options are now selectable in Custom Games:
    • Health Regenerate ON/OFF
    • Capture Segment Memory ON/OFF*
    • Damage multiplier slider - set down to 10% or up to 500% damage multiplier for all Robots in battle.

*This switch turns on/off the capture point segment memory feature. When set to off, players must capture all segment points in one push; moving off the capture point before all segments have been captured the capture point will begin to fall back to zero segments captured.

  • Micro Mashings BRAWL:
    • Movement type: Wheels only
    • Weapon type: No restrictions
    • CPU Limits: 500 CPU or less
    • Game Mode: The Pit
    • Number of players: 10
    • Map: Helion Crater
    • Fixed Weapon Energy amount: 10,000

IMPROVEMENTS:

  • Nanos:
    • All Nanos now have Proto-Seeker-like aim-assist
    • Nano crosshair will now display a 'lock' message when locked on a target
    • Improved VFX for all Nanos
    • All Nanos except Constructor have had their heal values increased
    • Nano Constructor has had it's energy consumption reduced from 1213 per shot to 1032
    • All Nanos have had their range increased by almost 3 times; matching Proto-Seeker range
    • VFX for all kinds of heal (base heal, auto heal) were changed to match the nano heal VFX

nano_tech

  • Shields:
    • We have removed the recharging shield mechanic from the game. All parts that previously had a shield stat have had their health values increased
    • We have taken the opportunity to re-balance Electroshields. All Electroshields with one connection point now have 2100 HP per CPU, and all multi-connection Electroshields now have 1470 HP per CPU

electroplates


  • Removed the numbers displayed on the arrows on all wheels

BALANCE CHANGES:

  • Mech Legs have had their health values multiplied by 4 times

mech_legs


  • In order to make all modules useful in battle, they will no longer use Weapon Energy upon activation; the Ghost Module will still use Weapon Energy while active.
  • Forge costs, recycle rates and health reduced for all modules except Blink Module
  • CPU load reduction for the following Modules:

modules


  • Blink Module cooldown increased to 60 seconds to compensate for the removal of activation cost

In order to make all weapons more useful in battle, the following balance changes have been implemented:

  • All Rails have their damage buffed by 20%
  • All Plasmas except Goliathon had their explosion radius increased to 25 meters to match the Goliathon's blast radius
  • All Lasers except Leviathan and Disintegrator have had their accuracy increased. Bigger Lasers are still more accurate, but the difference in accuracy between
  • Leviathan and Wasp is now only 25% and not 100%
  • Tesla Slicer and Tesla Ripper have had their damage per hit increased:

teslas


BUG FIXES:

  • Refined server requests in order to reduce CPU spikes
  • Fixed a visual bug which caused the wheels on other player's Robots to glitch
  • Fixed a bug which made it possible for all players in a custom game to be on the same team
  • Fixed a bug that caused the profanity filter to enable when you relog or enter a game mode
  • Fixed a bug which caused helium to affect the centre of mass on Robots
  • Fixed a bug which caused a gap to appear above the team lists on the battle loading screen at some resolutions
  • Corrected some hovers so their actual speed matches their thumbnail value
  • Fixed a bug which disabled the Esc key if a player joined a Custom Game and queued up
  • Fixed a visual bug which failed to display a '0' alongside the friends icon if a player had no friends
Wheely Big Update - Out Now!

Wheely Big Update - Out Now!

News

Our Wheely Big Update is now live! Re-worked wheels, a new weapon, balance changes and more

Dev Jam #9 - Simmons on NEW VIABLE WHEELS

Dev Jam #9 - Simmons on NEW VIABLE WHEELS

News

In his latest Dev Jam, game director and Freejam CEO Mark Simmons reveals all on the wheels re-work that's coming to Robocraft next week!

Custom Games Mk1. Update – Out Now!

Custom Games Mk1. Update – Out Now!

News

After a week of testing and tweaking, we’re happy to announce that we have officially launched Custom Games Mk1.

Custom Games Mk1. Alpha Update - 0.13.2171

Custom Games Mk1. Alpha Update - 0.13.2171

News

Custom Games Mk1. Alpha Test is now live! This functionality is available via the Custom Games button on the main menu and this button will be activated...

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youtube-pangllsucata
youtube-pangllsucata

Melhor game de todos os tempos

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Absolarix
Absolarix

With well over 2000 hours (closer to 3000, though not logged) of in-game time, I've enjoyed Robocraft for between two and three years. I've seen lot of whining and crying over this game with the passing of updates, and haven't been driven away by it. I voted for Robocraft last year's, but I won't be is year. It doesn't deserve it hit now.

Lately, the dev eased and update which changed how the economy functions, switching from earned money to a very cheap and clunky crate system which gives you randomized parts for your earnings. As a result, you can now have an amazing match and get dirty uncommons for it. The game is now more pay-to-win than ever before. As an extra slap in the face, every player is now thrown into the match-making system together, regardless of level or robot size. If you're a new player, have fun learning to play with seasoned vets instead of players who are actually of your skill level.

Maybe FreeJam will get my vote next time.

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Robocraft1
Robocraft1

The crate system kind of ruined the game.. But I'm still voting Robocraft for the sake of good old times! :p

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Robocraft
Platforms
Windows, Mac, Linux
Developer & Publisher
Freejam
Engine
Unity
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324 votes submitted.

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Highest Rated (29 agree) 10/10

Most fun game this year.
Also has sweet devs/mods that will try to help you whenever you need it.

Dec 19 2013 by lwardogl

Lowest Rated (9 agree) 1/10

Devs ruined a game I used to love playing. Would have given a 10/10 last year but now its a 3 (because I am new will be reduced or raised accordingly).

Now down to a 1 due to buffs on rails that didn't need it.

I can't give negative score after the latest fuck up update from FreeJam, Thanks for fucking ruining the game for an old player.

Jul 5 2015 by MarineIguana

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Latest tweets from @robocraftgame

Are you as excited about the return of Megabots as @TyrunzGaming? Check out their fan-made teaser Youtube.com

6hours ago

We're getting ready to add Megabots into Custom Games on Thursday. What ya think? Too many SMGs?

7hours ago

RT @RobocraftINF: Ooo, Robocraft Infinity featured on @Xbox Wire. Looking forward to sharing more info with you all! News.xbox.com

11hours ago

It's time to announce the longlist of finalists in our recent Robot Vehicles Artbot Competition.… T.co

Jun 26 2017

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