AEROFOIL STATS
- 10 x levels of aerofoils
- You need to be travelling fast enough to get ‘lift’
- Flaps are automatically assigned to WSAD, SHIFT & SPACE based on position and orientation
- 4 aerofoils and 1 rudder is the best way of maintaining stable flight
- Tilting aerofoils against the air can cause stalling if you don’t have enough thrust
- A couple of wheels can help you get a quick take off at the start of battle
- High levels have stronger forces so can lift off and manoeuvre heavier, high-tier robots
Aerofoils are available to Premium Users on ‘Early Access’ today, and available to all non-Premium users on Monday 11am GMT
In the meantime, EVERYBODY can use this promo code to get 5 x FREE L1 Aerofoils
AERO-76511
WARNING! If you buy premium membership and the Tech Tree does not update to show aerofoils available, restarting the game will fix the issue.
OTHER UPDATES
FIRST VICTORY BONUS
- Get 2 x RP and TP for your first victory in each garage slot every day
- This bonus combines with the Premium Members bonus (so you get 2 x 150%)
- This bonus replaces the old Daily Bonus
TECH TREE PHASE 2 – TIER LOCKED
- Tech Points are now ‘tier locked’: if you play in ‘Tier 2′ you earn ‘Tier 2 Tech Points’
- Each item on the Tech Tree must be unlocked with the correct ‘Tier Points’
- You can exchange points earned in any Tier to ‘Über Tech Points’ using Galaxy Cash
- All existing surplus TP has been converted to ‘Über Tech Points’
- More to come on the Tech Tree in future with CPU and larger Motherships being added
- Tech Points are no longer multiplier-for-damage based on the tier of robot you shoot
- Tech Tree TP costs have been rebalanced along with this change
WHEELS
- Wheels now get larger at higher levels
- Physics on wheels has been overhauled and improved
- Better suspension, better grip, improved steering, improved differential and improved braking
- Wheels are now faster at lower tiers
- Wheels are effected more by mass, so if your Robot is large it will move slower
- High level wheels can carry more mass before slowing down
- Powerless wheels have been made obsolete; we have reimbursed all RP for lost wheels at 100% of their current value in the Depot
- BUG: Fixed random sliding sideways down slopes
- BUG: Power distributed more evenly across wheels to prevent ‘squirming’ when different levels are combined
HOVERBLADES
- Rebalanced. Faster and more responsive at lower tiers and with lower masses
- Hoverblades lose effectiveness when they are not near a ground surface
- BUG: Fixed a bug causing hoverblades to travel at super-fast speeds when tilted forwards
ARMOR & ARMORED HELIUM
- Armor now has larger mass at higher levels
- L10 armor has 3 x the mass of L1 armor (so same mass as ‘Heavy Cube’ at L10)
- 5 x New Armored Helium Cubes L1-L5
- Higher levels have more lift and armor
- NOTE: You will need to use High Level Armored Helium to make old T10 fliers fly
- New Helium Cubes are available right now to ALL users, no ‘Early Access’
RAIL CANNON
- Charging mechanic changed
- Rail now auto-charges and holds its charge until fired
- Rail now takes a lot longer to charge first weapon (20 seconds)
- All other weapons charge VERY quickly after the first
- You cannot fire until all weapons are charged
- Each Rail fired separately, so when you charge 6 you can fire 6 separate times
- Laser sight has been added which shows which way your first Rail is pointing
- Laser only shows when Rail is fully charged
- Beware! Your enemy can see your laser sight too
OTHER CHANGES
- Prices for a garage slot and Premium have been increase, but we still think they are fair and a fantastic value
- All cubes now go from Level 1-10 instead of L1, L1s, etc.
- Green ‘in range’ indicator on crosshair removed for all weapons (a.k.a. ‘hitscan’)
- Fire-rate of single and dual SMG reduced
- First-rate of single Plasma reduced from 2-3 seconds
- Thrusters, Aerofoils and Helium all now get reduced lift at very high altitude
- Enemy Radar ranges buffed
- Radar Receiver rangers are now huge, allowing you to receive Ally Radar info from all over the map (NB: Your Ally still has to be near enough to the enemy for you to pick them up)
- Radar Jammers should also play a more important role now, too
- Buffed armor of weapons and other key cubes so they are a flat multiple of weapon damage at each tier
- Servers now automatically scale up and down as more users come online and in the UK evening when we have less users online
- All descriptions in the Depot, Inventory and Tech Tree update
- Cleaned up spawning a bit, so a load progress bar appears as units spawn in and fades when complete
- BUG: Fixed a bug where SMGs could fire in directions that they were not facing
- BUG: Fixed a bug where Rail Cannon had a limited range
is mac version planned?