Image RSS Feed Latest Screens
Map Editor Selection GUI Working on a new Main Menu GUI Working on a new Main Menu GUI
Blog RSS Feed Report abuse Latest News: New Versioning System

0 comments by Rayvolution on Nov 6th, 2014

I've decided to simplify the game versioning system, making is a lot easier for people to identify what version is what, and it also helps me talk about upcoming updates a bit clearer. With the old system I could talk about "the upcoming update", but because version numbers were assigned based on the date released I couldn't say "The 11-5-2014 update" or something to that effect, because I would have no idea what the release date actually was. The new system will be a lot more clear for everyone.

As I said previously, the original system was done by release date. Meaning the official current version is "InDev 10-31-2014", released October 31st 2014. I've decided to go with a much more simple system, where stable releases are just going to be numbered, the first version being InDev 1, then InDev 2 and so forth with hot fixes or minor revisions being listed as InDev 2b, 2c and so on. One we move into deeper phases of development it'll reset back to Alpha 1, Alpha 2 then to Beta 1, Beta 2 then to Release 1 and so forth.

As for unstable builds, they will be marked as something along the lines of "InDev 10 U1" for "InDev 10, Unstable Release 1". But currently I do not have a system in place to give you direct access to these unstable builds, but I'll probably set something up in the future so that all Steam users can access the bleeding-edge versions just to toy around with them and find bugs. Keep in mind most unstable builds have serious flaws and many half coded elements in the game. It is a very bad idea to any serious gaming with them.

I've gone back down the history of past builds and put together where we should be based on this new system. So here's the conversion chart if anyone is interested;

InDev 6-21-2014 is now, Indev 1.
InDev 6-21-2014b is now, Indev 1b.
InDev 6-21-2014c is now, Indev 1c.
InDev 6-22-2014 is now, Indev 2.
InDev 7-10-2014 is now, Indev 3.
InDev 7-17-2014 is now, Indev 4.
InDev 9-22-2014 is now, Indev 5.
InDev 10-14-2014 is now, Indev 6.
InDev 10-14-2014b is now, Indev 6b.
InDev 10-26-2014 is now, Indev 7. (Note: This was the first Steam Release)
InDev 10-28-2014 is now, Indev 8.
InDev 10-28-2014b is now, Indev 8b.
InDev 10-31-2014 is now, Indev 9. (Note: The version you're on now)

and finally, this all means the upcoming version I am working on will now be referred to InDev 10. :)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Retro-Pixel Castles - InDev 10-14-2014b

Retro-Pixel Castles - InDev 10-14-2014b

Oct 14, 2014 Demo 0 comments

The 10-14-2014b stable build of Retro-Pixel Castles.

Retro-Pixel Castles 5-Month Tech Demo

Retro-Pixel Castles 5-Month Tech Demo

Sep 22, 2014 Demo 1 comment

The 5 month mark technical demo, showing off many of the game play mechanics going into the final game! Simply extract, then double click on the jar...

Post comment Comments  (0 - 10 of 23)
Arethrid Nov 5 2014, 6:15pm says:

Looks great. Tracking.

+1 vote     reply to comment
AndreiMolnar Nov 1 2014, 12:43pm says:

This game really managed to get the retro feel that warcraft 2 has, for whatever reason, when I first saw this small game, I thought about warcraft 2. As far as the graphics go this one looks older than dirt without giving the sensation of trying too hard, which is awesome. The gameplay is still lacking but meh, this is the first release so I didn0t expect much, pretty good too but it feels a little bit dull, would it be possible to control military units and leave the village management to the village?

+1 vote     reply to comment
Petrenko Oct 20 2014, 2:55pm says:

I like how it is fully modable. I fiddled around with settlers 2 graphics and warcraft I+II =)

+1 vote     reply to comment
PowergloveNinja Oct 17 2014, 6:59pm says:

Wow this game looks awesome. Would love to see a Wii U port.

+1 vote     reply to comment
Horogorn Oct 5 2014, 9:28am says:

That looks great man , hope it get greenLit cause I want it!
keep up the awesome work on getting it released!
By the way what programming language did you use to develop it? just a little curious

+1 vote     reply to comment
Rayvolution Creator
Rayvolution Oct 5 2014, 3:06pm replied:

Thanks for the support!

.. and Java, for the ease of multiplatform support. ;)

+1 vote   reply to comment
Christonian Sep 25 2014, 3:52pm says:

Keep it up hope this gets full finding

Kickstarter Showcase Bellow

+1 vote     reply to comment
Petrenko Sep 23 2014, 7:20am says:

Voted on Greenlight and i also would like to back this on kickstarter but they use creditcards only if i'm right. Any other method?

+1 vote     reply to comment
Rayvolution Creator
Rayvolution Sep 23 2014, 12:46pm replied:

Not to get it on Kickstarter, no. :(

+1 vote   reply to comment
Eldrac101 Sep 17 2014, 4:43am says:

This game look so awesome =D
For some reason it remind me of AOE 1 =)
And if you dont mind me asking, what's the price on relase?

+1 vote     reply to comment
Rayvolution Creator
Rayvolution Sep 17 2014, 1:49pm replied:

For the upcoming Kickstarter, the lowest backer reward that comes with a free copy of the game is $7. :)

For the actual retail price; I honestly have no idea yet, When you get Greenlit on Steam they recommend a price to you, so I was going to go from there.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Retro-Pixel Castles
Windows, Mac, Linux
Developed By
Custom Built
Send Message
Official Page
Release Date
Game Watch
Track this game
Real Time Strategy
Single Player

Latest tweets from @raymonddoerr

@pointeiceberg I try to avoid third party libraries for core game code, may take longer, but it helps me become a better programmer. :)

1hour 47mins ago

@RaymondDoerr ...and no, I'm not using the suggested Library in the article, I'm writing my own from scratch. :P

2hours 58mins ago

For those of you #indiedev / #gamedev types, this is the design concept the new RPC AI is based on: #gaming

2hours 58mins ago

Look, they're all the best of buddies! (Framework for the new AI coming together!) #indiedev #gamedev #gaming.

7hours 5mins ago

Plot Twist: We're all part of a freemium MMO, called "Real Life" and we're forced to buy food to continue playing #gamedev #indiedev #gaming

11hours 2mins ago

I've written and then deleted about 1500 lines of code over the past 3 days working on the AI. Yaay for progress! #indiedev #gamedev #gaming

May 28 2015, 6:54am

So, I may or may not of decided to completely rewrite the entire RPC AI in the form of a Behavior Tree. #indiedev #gamedev #gaming

May 27 2015, 3:59pm

This might be the most photogenic #pic of the back of my head ever taken. #pics #photography

May 26 2015, 5:25am

RT @RelatableQuote: Bill Nye never lets us down. This is so important.

May 26 2015, 1:43am

@AndrewB794 Just wait until you can spend influence points to shoot monsters in play mode! ;)

May 25 2015, 7:30pm

Embed Buttons

Promote Retro-Pixel Castles on your homepage or blog by selecting a button and using the embed code provided (more).

Retro-Pixel Castles
Retro-Pixel Castles
Last Update
6 months ago
166 members