The 10-14-2014b stable build of Retro-Pixel Castles.
I've decided to simplify the game versioning system, making is a lot easier for people to identify what version is what, and it also helps me talk about upcoming updates a bit clearer. With the old system I could talk about "the upcoming update", but because version numbers were assigned based on the date released I couldn't say "The 11-5-2014 update" or something to that effect, because I would have no idea what the release date actually was. The new system will be a lot more clear for everyone.
As I said previously, the original system was done by release date. Meaning the official current version is "InDev 10-31-2014", released October 31st 2014. I've decided to go with a much more simple system, where stable releases are just going to be numbered, the first version being InDev 1, then InDev 2 and so forth with hot fixes or minor revisions being listed as InDev 2b, 2c and so on. One we move into deeper phases of development it'll reset back to Alpha 1, Alpha 2 then to Beta 1, Beta 2 then to Release 1 and so forth.
As for unstable builds, they will be marked as something along the lines of "InDev 10 U1" for "InDev 10, Unstable Release 1". But currently I do not have a system in place to give you direct access to these unstable builds, but I'll probably set something up in the future so that all Steam users can access the bleeding-edge versions just to toy around with them and find bugs. Keep in mind most unstable builds have serious flaws and many half coded elements in the game. It is a very bad idea to any serious gaming with them.
I've gone back down the history of past builds and put together where we should be based on this new system. So here's the conversion chart if anyone is interested;
InDev 6-21-2014 is now, Indev 1.
InDev 6-21-2014b is now, Indev 1b.
InDev 6-21-2014c is now, Indev 1c.
InDev 6-22-2014 is now, Indev 2.
InDev 7-10-2014 is now, Indev 3.
InDev 7-17-2014 is now, Indev 4.
InDev 9-22-2014 is now, Indev 5.
InDev 10-14-2014 is now, Indev 6.
InDev 10-14-2014b is now, Indev 6b.
InDev 10-26-2014 is now, Indev 7. (Note: This was the first Steam Release)
InDev 10-28-2014 is now, Indev 8.
InDev 10-28-2014b is now, Indev 8b.
InDev 10-31-2014 is now, Indev 9. (Note: The version you're on now)
and finally, this all means the upcoming version I am working on will now be referred to InDev 10. :)
Latest tweets from @raymonddoerr
21hours 53mins ago
Dec 18 2014, 2:58pm
Dec 18 2014, 6:30am
Dec 17 2014, 9:30pm
DevLog, day 229 - Still suck at my own game.
Dec 17 2014, 5:32pm
Dec 17 2014, 4:03pm
@Scalinger2 Yeah, it's designed to be a kind of throwback to the old style world maps from Mario, Donkey Kong, GEX, etc.
Dec 16 2014, 8:49pm
Dec 16 2014, 3:08pm
@ultimape I use a mix of a pixel-perfect collision system and basic particle physics, it's a bit more complicated than that though. :o
Dec 16 2014, 2:33pm
@AllGameBot oh noes!
Dec 16 2014, 3:42am