A project to save a devastated world, turned into a disaster of its own. A decade later, four people return to the desert that used to be the Aral Sea, each for his or her own reasons. In the form of a platform adventure game switching between characters with very different abilities, Residue tells the story of the people who tried to change everything, and how it ended up changing them. Residue is also a ghost from our past; the project around which we formed as a group, long before we started calling ourselves The Working Parts. After some years of development and a host of other projects (our entire catalog, really) coming in between, this is the year when we get to take you with us on our journey into the Aral Sea.
So this feels a bit unreal to type, but... Our game has a release date. For years I have said that Residue was "nearly done". For a brief period last week I had the strange pleasure of saying that it was "maybe done". Today I will be saying something different, and frankly a bit scary.
Residue is done. It will be released on Desura on Monday, May 6, and I'm proud to announce that the first pre-orders have already been placed. Huge thanks for your faith and support, whoever you are!
Now what remains is marketing and spreading the word. For this we need the aid of everyone who cares about what we're trying to do; a non-violent cinematic action adventure about real-world issues, social and political. Tell your friends about the trailer, the demo, about Greenlight, and hang out with us and discuss the game and the demo in our newly opened Desura forum while we wait for the big day.
You've seen the trailer, you've tried the demo. Through those two, I honestly believe we've painted as complete picture as we can, of what it is we're doing - sorry; what we have done. If you want to see that spread out into the world, please give us your support this week. Meanwhile, I'll be getting used to saying that thing I have to start saying.
Residue is done. We can't wait to see what you think of it.