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A project to save a devastated world, turned into a disaster of its own. A decade later, four people return to the desert that used to be the Aral Sea, each for his or her own reasons. In the form of a platform adventure game switching between characters with very different abilities, Residue tells the story of the people who tried to change everything, and how it ended up changing them. Residue is also a ghost from our past; the project around which we formed as a group, long before we started calling ourselves The Working Parts. After some years of development and a host of other projects (our entire catalog, really) coming in between, this is the year when we get to take you with us on our journey into the Aral Sea.
1 comment by TheWorkingParts on Apr 27th, 2013
So this feels a bit unreal to type, but... Our game has a release date. For years I have said that Residue was "nearly done". For a brief period last week I had the strange pleasure of saying that it was "maybe done". Today I will be saying something different, and frankly a bit scary.
Residue is done. It will be released on Desura on Monday, May 6, and I'm proud to announce that the first pre-orders have already been placed. Huge thanks for your faith and support, whoever you are!
Now what remains is marketing and spreading the word. For this we need the aid of everyone who cares about what we're trying to do; a non-violent cinematic action adventure about real-world issues, social and political. Tell your friends about the trailer, the demo, about Greenlight, and hang out with us and discuss the game and the demo in our newly opened Desura forum while we wait for the big day.
You've seen the trailer, you've tried the demo. Through those two, I honestly believe we've painted as complete picture as we can, of what it is we're doing - sorry; what we have done. If you want to see that spread out into the world, please give us your support this week. Meanwhile, I'll be getting used to saying that thing I have to start saying.
Residue is done. We can't wait to see what you think of it.
Hugo Bille
Latest tweets from @theworkingparts
French and interested in #Residue? @GameSideStory has you covered with a review! T.co
3hours 1min ago
@Kappische @gamasutra @HugoBille @konjak Oh, we'll have to check that out!
May 18 2013, 2:28pm
Playing #SuperMetroid on the WiiU VC and want a deep design dive? @HugoBille wrote a piece for @gamasutra a year ago: T.co
May 18 2013, 11:50am
T.co @indiegamemag tries #Residue out. They also explain a bit about what's going on and what you'll expect. Check it out!
May 17 2013, 4:35am
So Residue has been out for a week. Haven't played it yet? It's still available at @Desura! Soon at more places too. T.co
May 14 2013, 11:42am
Taking some time off together, now that four years of Residue are behind us. T.co
May 11 2013, 2:54pm
Swedish Skillpoint takes Residue for a dive. T.co
May 10 2013, 10:56am
Does anyone know of a walkthrough for this game? I'm having difficulty with the controls of Emile. I'm stuck in a place that's mostly dark, jumping and grabboing, but can't get anywhere - not even back to where I came from. Quite frustrating.
Residue was featured on my Indie Showcase! Really enjoying what I've played so far. The story seems intriguing, well-presented, and unique! - Youtube.com
You have a weak spot for water ;) And strange settings and characters. I love what you do.