A project to save a devastated world, turned into a disaster of its own. A decade later, four people return to the desert that used to be the Aral Sea, each for his or her own reasons. In the form of a platform adventure game switching between characters with very different abilities, Residue tells the story of the people who tried to change everything, and how it ended up changing them. Residue is also a ghost from our past; the project around which we formed as a group, long before we started calling ourselves The Working Parts. After some years of development and a host of other projects (our entire catalog, really) coming in between, this is the year when we get to take you with us on our journey into the Aral Sea.
A demo for Residue is finally here! The Working Parts' Creative Director Hugo Bille tells you about what to expect from the demos different episodes.
Posted by TheWorkingParts on Sep 20th, 2012
Today we've got some big news. Our sizable Residue demo is coming to Desura any minute now, featuring two of the game's thirteen chapters, as well as some other small bits like our semi-diegetic menu world and more.
In the ”Adventure demo”, you play as the young and reckless Emilio, who's gone into the Aral Sea in search of his mother. It's an early chapter, where Emilio must learn to make use of his climbing skills in order to escape his grandfather's protective gaze and pursue the mysterious man with the grappling hook across the ship graveyard. It's the same chapter as the very first Residue demo we finished way back on new year's eve 2009-2010, but it's hard for us to recognize it. We've come such a long way since then!
The ”Exploration demo” puts you in the shoes of grandfather Jumagul. It's a bit further into the game (chapter 7 now, but we will never get used to calling it anything but ”the six”), and Jumagul has become separated from Emilio. Before he can escape the confines of a stranded drillship, he must light up some very dark corridors, navigate a labyrinth of some of our most ferociously detailed artwork (catch any secrets, hints or references?), and face tragedies of the past in the form of bountiful flashback scenes that explore the disaster of the original Vozrozhdeniya excavation.As will be apparent to anyone who completes either demo, Residue can be a lot of different things, and it's difficult to show it all in one demo. But maybe that's not the idea anyway. This is merely a hint of things to come. We hope you like it!