The World has learned the meaning of terror. A decade after the events of Raccoon City, the evil Umbrella corporation has been destroyed, but the effects of its horrific creations still linger. Gripped in fear of another biological incident, world governments formed the bio terrorism security assessment alliance, a group determined to stem the spread of biological attacks.
If RE4 is the transition from survival horror to an action game, RE5 is the end of that transition. With an unlocked third-person camera, many weapons, melee features and enemies with different weaknesses makes this game really fun to play. Of course, the advance in the history is also remarkable, although the plot of RE5 includes lots of new things that are only relevant in it (for example, Tricell). And just as some of the prequels, I like The Mercenaries and I think is really fun to play. However, I really miss the old survival horror from RE1 or 2, for example, and, to be honest, this game doesn't scare at all. It got plenty of new creatures, but placing the story in Africa is completely strange for me, is like there is something that doesn't fit well. The graphics are exceptional, very well made and, in short, far exceed the previous one. Though, I don't think is because of the colors or the brightness, but the background doesn't bring too much horror, like the gray, shady and close places in the first games of the saga.
In conclusion, a good action game, very fun to play, but comparing it with the previous ones, it brings me some nostalgia for the old and well known survival horror from the RE's from my infancy. For some people, the lack of that attribute is something wanted or necessary; for another, it has to be criticized.