In Resident Evil 4 you'll know a new type of horror, as the classic survival-horror action returns with all-new characters, controls and storylines. We last saw Leon S. Kennedy in Resident Evil 2 - a rookie cop in Raccoon City, fighting to stay alive. That was six years ago. Since then, government forces have managed to control the zombie threat and Leon has become a Federal agent. When the President's daughter is kidnapped, Leon tracks her to a remote, hidden fortress in Europe - where he'll relive the horror he faced six years before. Players will face never-before-seen enemies that make Nemesis seem like a kitten. You'll be wishing for the usual Resident Evil zombies!
This is something truly special.
Not many games made me as scared as when I heard the chainsaw first rev up.
Resident Evil 4 started what could have been a great new chapter for Resident Evil. The controls are great, and the new enemy fits them perfectly. Las Plagas gives not only a good challenge, but is also quite creepy when it comes up to replace a dispatched Ganado's head.
The inventory system and merchant are great in that the player can be stretched thin (unless you're the kind of badass who can wipe out a bunch of guys with only one bullet, which is possible), keeping the survival-horror feeling, while also giving them a sense of progress and improvement.
There are some very interesting mechanics, like killing an exposed plaga instantly with a flash-bang grenade or headshots causing an opponent to be stunned which opens up a chance to kick (and then knock back whole groups of enemies). Stronger enemies are stunned less by weapons (they won't even react to shots unless they're from a weapon which delivers enough force, meaning that the shotgun is quintessential to dropping a chainsaw wielding ****).
The combination of features makes this one of my favorite games. Sadly it was followed up by the subpar, but playable 5, and then 6 which isn't even worth the text here mentioning it.