Some development updates as of 4/9:
Achievements
Reflexio will support achievements for at least all PC versions of Reflexio. Achievements will integrate with web-based platforms like Desura (when available) and IndieCity but will also be viewable and unlockable in the stand-alone game. Along with standard completion tasks, there will also be fun achievements like "Carpal Tunnel" : Reflect the world 1000 times.
Menu to view achievements has been added. Lead artist is beginning work on icons for each achievement.
Full Screen Bugs Fixed
Various bugs with full-screen functionality have been fixed. Menus were not scaling correctly, but are now working.
New Backgrounds
Several new backgrounds have been created by our lead artist. Each world will have a unique background and the environment blocks will be tailored to match the color theme of the world.
Save File status update
Save/load functionality is coming along nicely. Will soon be able to lock/unlock worlds based on level completion in previous worlds.
Release Announcement on CapsuleComputers
Australian indie game site CapsuleComputers featured a release date announcement for Reflexio!
Announcement on CapsuleComputers
Preview on Nity.co
Australian crowdfunding blog NITY.co (New Ideas to You) provides a great preview of Reflexio and some of the history behind the game and it's inspiration.