Evolutive Survival Community Game. Build, Fight, Survive, in a post apocalyptic scenario, with robots called Recyx. Persistent world where you bases still in the world while you are offline.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Recyx Terrain Generator
Post comment Comments
TheSniperFan
TheSniperFan Jan 18 2013, 7:57am says:

Looking goooooooooood. :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Once again the genius of Jérémie St-Amand at the service of Productions Soleil Rouge.

Procedural terrains done on compute shaders and hardware tessellated planes. Also my entry for the Unity DX11 contest and the future terrain engine for the game Recyx.

- Procedural terrain modeling using value, perlin and simplex noise derivatives.
- Procedural global normal mapping.
- Procedural slope-based texturing.
- Procedural detail displacement and normals.
- Procedural ambient occlusion.
- Support for infinite worlds.

Music composed by Kim Derome (http://kimderome.com).

Video Details
Type
Demonstration
Date
Jan 17th, 2013
Views
97 (1 today)
Length
02:01
Filename
LandForge_-_DirectX11_procedural_terrains.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only