Evolutive Survival Community Game. Build, Fight, Survive, in a post apocalyptic scenario, with robots called Recyx. Persistent world where you bases still in the world while you are offline.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Recyx Terrain Generator
Post comment Comments
TheSniperFan
TheSniperFan

Looking goooooooooood. :)

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Once again the genius of Jérémie St-Amand at the service of Productions Soleil Rouge.

Procedural terrains done on compute shaders and hardware tessellated planes. Also my entry for the Unity DX11 contest and the future terrain engine for the game Recyx.

- Procedural terrain modeling using value, perlin and simplex noise derivatives.
- Procedural global normal mapping.
- Procedural slope-based texturing.
- Procedural detail displacement and normals.
- Procedural ambient occlusion.
- Support for infinite worlds.

Music composed by Kim Derome (http://kimderome.com).

Details
Date
Duration
Size
1920×1080
Filename
LandForge_-_DirectX11_procedural_terrains.mp4
Options
URL
Embed
Share
Feed
RSS feed