Evolutive Survival Community Game. Build, Fight, Survive, in a post apocalyptic scenario, with robots called Recyx. Persistent world where you bases still in the world while you are offline.
Global environment and lighting
Music by Kimderome.com
FXAA, bloom, anamorphic lens flares, vignetting, soft shadows, SSAO, depth of field, global fog, complex color correction, dynamic cloud shadows, sandstorm (wip), dynamic day/night cycle.
Next: vegetation, HDR rendering, more weather effects, improved lighting, dynamic sand, improved terrains.
Give us your suggestions!
Looking good so far.
I'm very curious about the next update, because the only two things that I didn't like were vegetation and terrain.
I like the dynamic day/night cycle, especially the shadows. :)
Understandable, but don't worry, terrain and vegetation on coming, their will be a lot of sand, but not only sand.