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Reclone is a fast-paced topdown shooter with a number of wacky guns & customizable maps. Can you shoot your friends into a bloody pulp or will they blow you up first?
So we had our fourth user test yesterday. Roughly 1500 clones were killed & Recloned during the span of an hour.
reclone - some shots from our user test
New map assets, doing the final tests before committing the game to Assembly GameDev compo.
reclone - new map assets
Reclone is a game we develop with the help of weekly user tests. But what does that actually mean?
why do we keep user testing?
How is Reclone going to be monetized? Should we use Free to Play, shareware or Premium models?
should we go free to play?
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