Robot crafting sandbox. Build ‘em! Battle ‘em! A universe where you can play with amazing robots that are designed, built and even programmed by you. Everything is a robot, doors, roads, walls, bridges, safes, traps, turrets, surveillance systems, etc. Build forts, towers and architect impressive structures to protect your planets and resources. You may play solo or with friends to infiltrate, conquer planets and gather resources. Traditional keyboards and mouse can be used along with midi devices, gamepads, iOS and Android devices; the point is, any device may be used as a controller. Create your own input setups and master your designs, whether it is controlling a huge robot or entire armies of relentless minions.

Report article RSS Feed Bullet Physics

One of the most decisive and impacful changes in Rawbots is right around the corner.

Posted by rozgo on Feb 6th, 2013

The full replacement of the current physics engine, for the Bullet engine. With the latest changes we have full control of the powerhorse behind the Rawbots simulation. Improved overall performance, bigger number of physics objects and bots, stable and scalable constraints system.

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Expack Feb 7 2013, 9:08am says:

Cool! Given as Bullet Physics supports hardware physics acceleration using OpenCL, will you be taking advantage of that to increase the speed and/or accuracy of the simulation for owners of OpenCL-compatible GPU (graphics card) owners? If so, might this give compatible graphics card owners an advantage over those without compatible graphics cards (namely, bigger, more complex 'bots)?

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rozgo Author
rozgo Feb 7 2013, 12:49pm replied:


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Expack Feb 7 2013, 10:21pm replied:

In that case, I'd like to ask another question: do you foresee situations where compatible graphics card owners have a potentially-unfair advantage over those without compatible graphics cards in multiplayer game modes?

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rozgo Author
rozgo Feb 7 2013, 10:27pm replied:

Yes, and thats why fighting tournaments and campaigns will have rules. Game masters will be able to set rules that govern the world.

In opened, free-for-all worlds, the best rig, the best internet speed and the best peripherals, will have advantage; no doubt.

Official tournaments and campaigns will definitely have a ruleset that helps create balanced scenarios.

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vfn4i83 Feb 7 2013, 11:55am says:

U made the smartest decision of your life, Bullet is improving every second as Physx has a very awkward collision detection and is performance hungry.

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Expack Feb 7 2013, 12:29pm replied:

Agreed. It doesn't help that, in spite of the recent upgrades PhysX made for CPU physics, PhysX is meant to be run on either a GPU or a console.

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pysiu Feb 9 2013, 6:38am says:

great news, thx.

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Released Jan 17, 2013
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