The full replacement of the current physics engine, for the Bullet engine. With the latest changes we have full control of the powerhorse behind the Rawbots simulation. Improved overall performance, bigger number of physics objects and bots, stable and scalable constraints system.
One of the most decisive and impacful changes in Rawbots is right around the corner.
Posted by rozgo on
Cool! Given as Bullet Physics supports hardware physics acceleration using OpenCL, will you be taking advantage of that to increase the speed and/or accuracy of the simulation for owners of OpenCL-compatible GPU (graphics card) owners? If so, might this give compatible graphics card owners an advantage over those without compatible graphics cards (namely, bigger, more complex 'bots)?
Absolutely!
In that case, I'd like to ask another question: do you foresee situations where compatible graphics card owners have a potentially-unfair advantage over those without compatible graphics cards in multiplayer game modes?
Yes, and thats why fighting tournaments and campaigns will have rules. Game masters will be able to set rules that govern the world.
In opened, free-for-all worlds, the best rig, the best internet speed and the best peripherals, will have advantage; no doubt.
Official tournaments and campaigns will definitely have a ruleset that helps create balanced scenarios.
U made the smartest decision of your life, Bullet is improving every second as Physx has a very awkward collision detection and is performance hungry.
Agreed. It doesn't help that, in spite of the recent upgrades PhysX made for CPU physics, PhysX is meant to be run on either a GPU or a console.
great news, thx.