MMOFPS with survival elements in current day world. Zones will be constructed as real representations of the client's home towns as well as high profile American locations like NYC and Washington DC. Cooperative and PVP environs where players strive to survive. Lightweight and browser based for ease of cross platform play, and large player exposure.

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No hard feelings here. Simply put, the other person on the project went back to college, and I had too much to learn about programming.

Posted by sgmongo on Oct 12th, 2012

No hard feelings here. Simply put, the other person on the project went back to college, and I had too much to learn about programming. I've made a serious effort in the past few months to learn more about unity, and blender but, working solo has lead me to understand why games are created by teams. I made the classic indy mistake of biting off more than I can chew. However I have hooked up with a group of interested people, in the hopes of putting together something more professional.

I know this is late but, some people are still tracking the game so I wanted to give the heads up. Raging Zombies has been laid to rest, for the time being, until I either stumble upon the manpower or am suddenly possessed of great amounts of time.

Thanks for checking us out. Its been a fun ride.

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Raging Zombies
Platforms
Windows, Web
Developed By
sgmongo
Engine
Unity
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Release Date
TBD
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Raging Zombies
Raging Zombies Indie Single Player First Person Shooter
Related Engines
Unity
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