MMOFPS with survival elements in current day world. Zones will be constructed as real representations of the client's home towns as well as high profile American locations like NYC and Washington DC. Cooperative and PVP environs where players strive to survive. Lightweight and browser based for ease of cross platform play, and large player exposure.

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Post-Mortem

Post-Mortem

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No hard feelings here. Simply put, the other person on the project went back to college, and I had too much to learn about programming.

Update #3

Update #3

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-Working up a player model -Fine tuning the inventory system

Update #2

Update #2

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Update time! Core concepts have been revisited this week as designing the inventory system has become more of a hot-button for the crew than before. Some...

On: Inventory

On: Inventory

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Inventory Systems are rarely discussed but, have a huge impact on how a game plays. Here I'll be musing about pitfalls, and what makes a game fun.

Raging Zombies Alpha

Raging Zombies Alpha

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Raging Zombies Alpha has hit kongregate. Currently we are in need of some help while working towards Beta.

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Raging Zombies
Platforms
Windows, Web
Creator
sgmongo
Engine
Unity
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