The island of Fay, a peaceful little landmass housing a peaceful little community. For centuries, Fay has been completely isolated from the outside world, and that's how the people of Fay liked it. That is, everyone except Herreth.
Herreth Jzal is a daydreamer, a daydreamer who wishes to see much more than his small, unimportant island. Everyday is just another colorless moment in his monotonous life. To Herreth, it seemed as if he would never be free from the endless isolation that he had been born into. However, through a fateful and tragic chain of events, this all changed.
While the island of Fay was busy being isolated, the rest of the outside world had begun to industrialize and explore. With this exploration came trade, diplomacy, and warfare. Fay just happened to experience the latter.
When attacked by the power-hungry claws of the Crow Nation, Fay finds itself defenseless, and is quickly conquered. However, with this conquering came the adventure that Herreth was looking for, and he and his friends soon find themselves fleeing from their aggressors into a strange and imposing world.
Throughout Quill, Herreth and his companions will find themselves both searching for a way to survive in the world that they never were in touch with, as well as begin seeking for a way to end the conquest of the tyrannical Crow Nation that destroyed their home.

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Blog RSS Feed Report abuse Latest News: Quill Development Update 2 : May 2013

0 comments by OswaldTheMagpie on May 21st, 2013

Hello everybody. It has indeed been a long time. Due to school things, we decided to throw everything on hold for a bit, however now that summer break is upon us, we now have plenty of time to continue working.

Inbetween this update and the last, my partners and I have decided to make a few changes on the game. We will no longer be using Construct for development, but will instead be using Unity. We also have decided to give the third dimension a shot, as we feel that even though it will take much more work and time to master, we will be able to capture much more of what we envision Quill to be.

Now, aside from these changes, we have made some progress. We are nearly finished with Herreth's modeling, rigging, and skinning. Right now I am in the process of connecting the second half of his bones to his body. Once that is finished, I will then move on to modeling clothing and developing textures. 

 As of now I am very much so a beginner at using 3D modeling tools (the one we are choosing to use is Blender), so if you have any tips or comments, please throw them my way.

Modeling Herreth Modeling Herreth Modeling Herreth

Also, for the first time yet we actually have some development in the game's audio. Recently I have composed a little ditty that I am quite so proud of, and am currently working playing it with skill. It is a piano piece, and it may be used for a credits sequence. I would really like for it to almost be like a theme, but I'm not so sure yet. Once I can actually play it, I will be sure to create some sort of file or video so you all can hear it. Also as a note, once the game is released, we may have some sort of deal for anyone who wants sheet music. 

 Anyway, to sum everything up, we're back in action. This thing is actually moving again, and that fact is pretty awesome in my eyes. Thank you all for reading my ramblings, and I hope you stay tuned. There will definitely be some major work done in the near future.

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Quill
Platforms
Windows, Mac, Linux
Developer & Publisher
Psycho Spectacle
Engine
Unity
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Release Date
TBD
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Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @psychospectacle

Let's make that update tomorrow shall we. I (Oswald) got a bit caught up with work things today. My apologies!

Feb 4 2013, 12:10am

There will possibly be some kind of monthly update soon. I'd like to say around the 3rd.

Feb 1 2013, 12:01am

Things are back on track. Oswald just fleshed out the entire layout of the first game area.

Feb 1 2013, 12:00am

Running animation is finally done. It may need some more work in the future, but for now I think it will do.

Jan 20 2013, 12:37am

Sorry about the lack of updates. It's hard for us to get things done on weekdays due to life and whatnot.

Jan 19 2013, 8:06pm

Our first animation is near completion. We just need to get things painted and put into the engine.

Jan 14 2013, 7:06pm

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