The island of Fay, a peaceful little landmass housing a peaceful little community. For centuries, Fay has been completely isolated from the outside world, and that's how the people of Fay liked it. That is, everyone except Herreth.
Herreth Jzal is a daydreamer, a daydreamer who wishes to see much more than his small, unimportant island. Everyday is just another colorless moment in his monotonous life. To Herreth, it seemed as if he would never be free from the endless isolation that he had been born into. However, through a fateful and tragic chain of events, this all changed.
While the island of Fay was busy being isolated, the rest of the outside world had begun to industrialize and explore. With this exploration came trade, diplomacy, and warfare. Fay just happened to experience the latter.
When attacked by the power-hungry claws of the Crow Nation, Fay finds itself defenseless, and is quickly conquered. However, with this conquering came the adventure that Herreth was looking for, and he and his friends soon find themselves fleeing from their aggressors into a strange and imposing world.
Throughout Quill, Herreth and his companions will find themselves both searching for a way to survive in the world that they never were in touch with, as well as begin seeking for a way to end the conquest of the tyrannical Crow Nation that destroyed their home.
Hello yet again. This week I meshed a few more assets to add to Fay, including a couple of buildings, a bell tower, steps, some sort of wall decor and a chimney. The bell tower is not visible in the following image due to some odd glitch where some of its faces are transparent (I am working on this one, for it really bothers me), and the steps are not visible due to me not wanting to place step after step after step in the scene (I will also get to this. I kind of have to in both anyway.).
Also noticeable in the image above, Fay is actually modeled. However, it is rather gray, and severely lacks any texture. If I have time after texturing all of these other meshes this following week, I will attempt to begin texturing the island as well. This may even segway myself into making some grass.
The island of Fay, without water and at a dramatic angular view.
The island of Fay, with water and at a top down view.
In all honesty, I think that the water that we have so far is pure poo. This inspires me to take on a task that is very much so daunting to me, writing shaders. I have no idea how to code in CG, so I'm sure that learning this should be an adventure in its own.
Anyway, thank you so much for tuning in yet again after yet another successful week of work. Next week we should have some more colour on both the island and its many lovely buildings. See you soon!
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Let's make that update tomorrow shall we. I (Oswald) got a bit caught up with work things today. My apologies!
Feb 4 2013, 12:10am
There will possibly be some kind of monthly update soon. I'd like to say around the 3rd.
Feb 1 2013, 12:01am
Things are back on track. Oswald just fleshed out the entire layout of the first game area.
Feb 1 2013, 12:00am
Running animation is finally done. It may need some more work in the future, but for now I think it will do.
Jan 20 2013, 12:37am
Sorry about the lack of updates. It's hard for us to get things done on weekdays due to life and whatnot.
Jan 19 2013, 8:06pm
Our first animation is near completion. We just need to get things painted and put into the engine.
Jan 14 2013, 7:06pm