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I can see that the shadows aren't really done well, but is that track in the air? If it is, it should be casting a shadow.
Oh and if those shadows are actual tiles (Which is what it looks like)...You might want to instead make the sprites with a shadow or render them somehow.
the track is not in the air lol It's just a weird angle i suppose, duly noted on the comments on the shadowing.
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Screenshots from a mine side quest