Quench is a story-driven puzzle game set in a lo-fi, geometric landscape. You play as Shepherd, an avatar of nature, and you have the power to control the weather to guide herds of animals on a perilous journey.
Quench is currently on Kickstarter, with one week left to raise our goal of $26,000. We are already 70% funded! We started a Steam Greenlight campaign...
quench trailer + kickstarter!
We’re planning on posting dev blogs every other week. First up is a post from Albert Fung, our 3D guru, on unwrapping 3D models so we can use the textures...
production notes: virtually skinning virtual elephants
Don't follow us on Twitter or Tumblr? Here's handy links to all the artwork and information we posted in March 2015.
tumblr roundup - march 2015
The team at Axon is excited to announce that we have finally, officially, for realsies started to develop Quench!
it's official: we're making quench!
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