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Proxemit updated, enhanced.

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Proxemit was tested this weekend, a couple of times, and it went well.

I've now updated and fixed a lot of things to further ease the learning curve of the game. It has proven hard to explain some things and other things just comes very natural to many players.

As with many other indie efforts Proxemit does not attract a broad and diverse audience. Proxemit doesn't want to.

So it is therefor even more important to find the niche players to give them the experience and acquire their feedback.

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