Projekt "W" (for Weltherrscher = World ruler) - "Phase 2" is a turn-based strategy game set in the not-so-distant future. You take control over one of the five big remaining nations and your goal is lead it to world domination. During this task you - Manage regions by constructing buildings - Manage divisions and military units - Attack enemy regions / defend your regions on hex-based 3D battle fields - Research dozens of technologies (to unlock new buildings and units) - Work on global projects to unleash them onto your enemies or use them for your own advantage - Hire agents, scientists and generals - Do espionage and sabotage on your enemies (including counter-espionage) The game uses OpenGL to render it's state-of-the art visuals and can be played either against human players (via hotseat) or against the AI.

New beta release #201 (introducing Linux x86_64)

New beta release #201 (introducing Linux x86_64)

Jul 13, 2013 1 comment

Version 201 of the open beta of Projekt "W" - Phase 2 has been released. This version includes bugfixes for problems with ecology buildings and global...

Projekt Weltherrscher coming to Mac OSX

Projekt Weltherrscher coming to Mac OSX

Jun 24, 2013 0 comments

After adding linux support, Projekt Weltherrscher - Phase 2 is currently getting ported to Mac OSX. The first internal build is already up and running...

Projekt Weltherrscher - Phase 2 coming to Desura on June 20th

Projekt Weltherrscher - Phase 2 coming to Desura on June 20th

Jun 7, 2013 0 comments

Projekt Welherrscher - Phase 2 will be released over at Desura on June 20th, so mark your calendars! It'll be the current (open beta) release already...

New beta release #190 (windows and linux)

New beta release #190 (windows and linux)

Jun 1, 2013 2 comments

Here comes a new open beta release of "Phase 2". It includes a new soundtrack, including the game's very own theme song, redone and added sound effects...

The challenges of a game's sound design

The challenges of a game's sound design

May 10, 2013 0 comments

As far as game design goes I find sound design to be the hardest part to get right. Over the years I learnt how to get a game's design, it's gameplay...

Introducing the ai builder

Introducing the ai builder

May 2, 2013 0 comments

The next build of "Phase 2" will introduce the AI builder for player controlled regions. This functionality allows you to hand over construction and ...

New beta release (windows and linux)

New beta release (windows and linux)

Apr 7, 2013 0 comments

Taking longer than expected, I finally got a new open beta release out of the door. Both for windows and linux, including the new space backdrops, the...

Projekt W - Dev diary: Interactive ingame tutorial (and new backrops)

Projekt W - Dev diary: Interactive ingame tutorial (and new backrops)

Mar 26, 2013 0 comments

Over the years, the gameplay has become so deep and complex that I finally started implementing an extensive ingame tutorial that'll teach players about...

First public linux release!

First public linux release!

Feb 16, 2013 12 comments

After a month full of counltess hours of coding, I finally ported the game over to linux. It wasn't easy, and I had to learn a lot about the differences...

Projekt W - Dev diary: Going multiplatform

Projekt W - Dev diary: Going multiplatform

Jan 20, 2013 2 comments

Projekt "W" is going multi-platform. Read the first developer diary on the hurdles to get a windows-only game ported to different platforms. The first...

Public beta release

Public beta release

Jan 9, 2013 0 comments

After more than five years of hard work I finally released the beta of Projekt "W" - Phase 2 to the public.

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Projekt W - Phase 2
Platforms
Windows, Linux
Developed By
SaschaWillems
Engine
Custom Built
Contact
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Official Page
Saschawillems.de
Release Date
Released Oct 20, 2012
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