I'm a 19 year old Student in Belgium, in my first year IT. I started to make this game in my spare time, and I'm am working on it still. I'm programming this in Java, since it's the language I'm most familiar with. This game is going to be an RPG. Swords, magic and more. Currently I'm still in the early stages, but I'll keep working on it in my spare time.

Image RSS Feed Latest Screens
Hotbar and skilltree stats menu warrior Stats menu mage
Blog RSS Feed Report abuse Latest News: Project Alpha v0.1.3

0 comments by _ToxSick_ on Sep 10th, 2013

Hey guys,

It's been a while since the last release. This time I bring some big changes including the Hero menu, en an actionbar.

The hero menu is the stats menu of this game. It contains the stats and the attributes which determine these stats. Here's a screenshot:

stats emnu warrior

As you can see I've also added the level and exp stats, and the stats already directly influence the character.
Might determines power, precision the crit chance, intelligence the magic power, endurance health and regen rate and wisdom mana and mana regen rate.

The thing left for the hero menu to work completely is a way to earn exp so you can level. But of course this is the hardest part, creating monsters. 

Another great achievement was the Actionbar where you can bind your skills and, when implemented, also potions.
You can add skills you've leveled at least once by right clicking them in the skilltree, and then pressing 1-5 to bind them there. To remove them, simply rightclick the one you want to unbind with the skilltree open.

Here's a screenshot:
Hotbar and skilltree

I've also added text like you can see in the screenshots, how many skills points and refunds you have left to distribute. You won't get 5 skillpoints ofcourse when you start later, this is merely for testing purposes.

When you find any bugs, please let me know.

Project Alpha v0.1.3

Downloads RSS Feed Latest Downloads
Project Alpha v0.1.3

Project Alpha v0.1.3

Sep 10, 2013 Demo 2 comments

This is quite a big patch. I've added a stats menu, a hot bar and several other changes. See the changelog for all changes.

Project Alpha v0.1.2

Project Alpha v0.1.2

Aug 25, 2013 Demo 0 comments

The newest release featuring new spells and a skill tree.

Project Alpha v0.1.1

Project Alpha v0.1.1

Aug 13, 2013 Demo 0 comments

Current version of the game: v0.1.1 For changelog see more info.

Project Alpha v0.1.0

Project Alpha v0.1.0

Jul 31, 2013 Demo 1 comment

This is the current version of the game. It's more a sandbox at the moment.

Post comment Comments  (0 - 10 of 13)
Guest
Guest Sep 21 2013, 5:48pm says:

This comment is currently awaiting admin approval, join now to view.

pkyrkos7
pkyrkos7 Aug 26 2013, 6:37am says:

Your game looks good so far!Programming this in java I am sure it isn't an easy task so keep up the good work ;)

+2 votes     reply to comment
FahriAuditore
FahriAuditore Aug 17 2013, 11:59pm says:

what program do u use to make this game?

+3 votes     reply to comment
_ToxSick_
_ToxSick_ Aug 22 2013, 8:06am replied:

I'm programming this in Java, so not really a program. Though i use Eclipse to write in. Eclipse.org

+2 votes     reply to comment
EliteHunter39
EliteHunter39 Aug 5 2013, 4:59am says:

It would be fun if the whole map was free-roam and that the map randomly generates. And maybe a Medieval Survival...

+4 votes     reply to comment
_ToxSick_
_ToxSick_ Aug 5 2013, 10:38am replied:

That's a possibility. To be honest, I'm not quite sure what type of game it's gonna be. It is going to feature, magic, melee, rpg elements. That's what I've decided so far. But it is possible that the game, or at least a game-mode will be like that.

+3 votes     reply to comment
EliteHunter39
EliteHunter39 Aug 6 2013, 6:17am replied:

Yup.

+3 votes     reply to comment
FahriAuditore
FahriAuditore Aug 3 2013, 7:17pm says:

Nice game! is it gonna support multiplayer? like LAN or Custom Server?

+4 votes     reply to comment
_ToxSick_
_ToxSick_ Aug 5 2013, 10:36am replied:

It's likely that the game will have some sort or multiplayer in the future, but not as of now. I'm working on the mechanics of the game now, and multiplayer isn't a necessary mechanism.

+3 votes     reply to comment
nlxjizzy
nlxjizzy Jul 31 2013, 11:37am says:

Looks Cool,

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Project Alpha
Platform
Windows
Developer & Publisher
ToxSick Productions
Engine
Custom Built
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @txskproductions

finished a piano app T.co and completed invaders and started a new project T.co

Dec 27 2013, 7:02am

Started a new project yesterday. Gonna be a SpaceInvaders inspired game. T.co

Oct 12 2013, 2:19pm

Currently taking a break and working on the website. T.co

Sep 28 2013, 10:46am

Currently cleaning old code.

Sep 21 2013, 10:00am

Release the v0.1.3 build 24 hours ago, already over 800 views on IndieDB! Thanks guys!

Sep 11 2013, 4:51am

Roughly finished actionbar

Sep 10 2013, 5:34am

Currently working on a actionbar system

Sep 9 2013, 10:33am

Finished the stats menu code!

Sep 3 2013, 8:43am

finished the image for stats menu, now starting on the coding

Sep 3 2013, 5:12am

added skillpoint counter

Sep 2 2013, 6:11am

Embed Buttons

Promote Project Alpha on your homepage or blog by selecting a button and using the HTML code provided (more).

Project Alpha
Project Alpha
Statistics
Rank
3,966 of 20,655
Last Update
7 months ago
Watchers
29 members
Files
4
News
5