Moldering began as a humble dorm room project and over its on and off development, has grown to something much bigger. The adventure begins on a strange unknown planet, after a balloon ride has gone awry. Full of lush ambient environments to explore, our player soon discovers that his problems are much bigger than fixing his ride home. Moldering is something that has been built from the ground up. It has and still is a learning experience as well as an ambitious project. There is a library of original music, interesting characters and an entire world mapped out to traverse and unearth.
We acquired some new art from one of our artists. We wanted to share a run-through of a map made with some final graphics for the start world.
new art assets, and a bit of funding!
These are some artworks done by friends of the team... on a table, and one on a Facebook doodler program. This post includes some other goodies as well...
some community artwork, more music and a video!
Some music James has written for the game, we thought it was a good time to release some. Also, a little bit of extra news!
music and more!
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