Moldering began as a humble dorm room project and over its on and off development, has grown to something much bigger. The adventure begins on a strange unknown planet, after a balloon ride has gone awry. Full of lush ambient environments to explore, our player soon discovers that his problems are much bigger than fixing his ride home. Moldering is something that has been built from the ground up. It has and still is a learning experience as well as an ambitious project. There is a library of original music, interesting characters and an entire world mapped out to traverse and unearth.
Horraaay! We got a bit of funding from our 8-bit Funding site. To celebrate, we wanted to release some media to you! We didn't raise an immense amount, but every little bit counts. We put our goal quite high, as we had some high hopes for the future. This would have been set to something lower / more reasonable if it weren't for 8-bit's policy of allowing us to keep funds even if we don't reach our goal! Thanks, and thanks to everyone who donated! We learned a lot from trying this site out, and have some ideas for the next time around.
I've put together a map to show off what he has made for us, but have run into some problems. After playing with multiple video capture programs for hours, and still not getting what I want, I decided to put up two videos of the same thing. One better quality than the other, but it recorded in slow motion for some reason, and it cut off the bottom of the screen as it recorded.
The other is cropped but is of poorer quality. One day I'll get a computer that can handle a few programs at once :( Please disregard the yellow circle at the top, it is just there to highlight the cursor in the program. It was not possible to get rid of it.
Thanks for watching / reading, and please leave comments! They help, especially the constructive criticisms :) If you want a more detailed view of our development process please visit us at our development blog!