Moldering began as a humble dorm room project and over its on and off development, has grown to something much bigger. The adventure begins on a strange unknown planet, after a balloon ride has gone awry. Full of lush ambient environments to explore, our player soon discovers that his problems are much bigger than fixing his ride home. Moldering is something that has been built from the ground up. It has and still is a learning experience as well as an ambitious project. There is a library of original music, interesting characters and an entire world mapped out to traverse and unearth.

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Final Graphics Screenie, better quality Final Graphics for Start World Dark Forest Example
Blog RSS Feed Report abuse Latest News: New Art Assets, and a Bit of Funding!

4 comments by MolderingDevTeam on May 1st, 2011

Horraaay!  We got a bit of funding from our 8-bit Funding site.  To celebrate, we wanted to release some media to you!  We didn't raise an immense amount, but every little bit counts.  We put our goal quite high, as we had some high hopes for the future.  This would have been set to something lower / more reasonable if it weren't for 8-bit's policy of allowing us to keep funds even if we don't reach our goal! Thanks, and thanks to everyone who donated!  We learned a lot from trying this site out, and have some ideas for the next time around.

In other news, we also acquired some new art assets from one of our artists.  You can see the full transformation from prototype graphics to the final thing here

Final Graphics Screenie, better quality

I've put together a map to show off what he has made for us, but have run into some problems.  After playing with multiple video capture programs for hours, and still not getting what I want, I decided to put up two videos of the same thing.  One better quality than the other, but it recorded in slow motion for some reason, and it cut off the bottom of the screen as it recorded. 


The other is cropped but is of poorer quality.  One day I'll get a computer that can handle a few programs at once :( Please disregard the yellow circle at the top, it is just there to highlight the cursor in the program.  It was not possible to get rid of it.


Start World Runthrough Low Quality - Indie DB

Thanks for watching / reading, and please leave comments! They help, especially the constructive criticisms :)  If you want a more detailed view of our development process please visit us at our development blog!

-Zach

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Post comment Comments
ceriux
ceriux Feb 18 2011, 12:51pm says:

this seems pretty cool, i hope it turns out good.

+2 votes     reply to comment
benderamp
benderamp Feb 18 2011, 9:37am says:

Hi,

what version of joal are you using? As soon as you are using java, I have tried to run the demo under linux. It is using joal native library which is a bridge to openAL, and as soon as joal is also opensource and cross-platform, I expected it to work under linux too. I have taken joal 1.1.3 build from here Code.google.com , replaced some jars and added required so-files files, but at the end received "NoSuchMethodError: net.java.games.joal.AL.alListenerfv(I[F)V" at one of the joal jni java files which most likely means, that you are using not 1.1.3 joal version.

By the way, according to this thread Java-gaming.org joal is currently dead and not maintained anymore - even their homepage Dev.java.net already does not work. You might want to consider using Lwjgl.org which is more alive according to the comments.

+3 votes     reply to comment
MolderingDevTeam
MolderingDevTeam Feb 18 2011, 7:03pm replied:

Here is what I found in the readme, which might help:

OpenAL comes with various Linux distributions. You might have it already.
If not, try rpmfind, apt-get or emerge.

More up-to-date versions are available from openal.org in the
downloads section. Install first the openal-[version].i586.rpm and
then the openal-devel-[version]-i586.rpm. Unfortunately, due to
confusion in the OpenAL version numbering, the version from
openal.org may seem to be "older" than the version preinstalled on
the Linux distribution, even though it is more recent. To work
around this problem, do the following steps:

# rpm --force --upgrade openal-0.0.8-1.i586.rpm
# rpm -i openal-devel-0.0.8-1.i586.rpm

Now test to make sure the RPMs are installed:

# rpm -qa | grep -i openal
openal-0.0.8-1
openal-devel-0.0.8-1

For the newest version you need to compile OpenAL yourself from CVS:

-- follow the instruction at www.openal.org to check out a fresh copy
-- in the linux subdir type './autogen.sh
-- look at the build options with ./configure --help
-- configure it with./configure --enable-sdl --enable-vorbis [-enable-more]
(see openal.spec for a full set)
-- build it with make && make test and run the tests
-- as root type make install
-- add /usr/local/lib to you /etc/ld.so.conf and run ldconfig

Let me know if this works, I'm very interested.

+3 votes     reply to comment
benderamp
benderamp Feb 19 2011, 8:02am replied:

Yes, openAL is available on probably any linux distribution, but the problem is not with openAL library, but with JOAL lib which is java api for openal. So, your distribution would consist of the following parts:

1. OpenAL is available almost in any system (which is openal.dll/libopenal.so etc) - is is not related to Java. Generally you will not need to provide openal with your game at least for linux.

2. JOAL provides Java api for openal, so java programs can use system-wide openal. I did not find JOAL in my distributions repository (opensuse) and actually I even could not find its source code and builds anywhere in the inet, cause its original site (https://joal.dev.java.net/) is not available anymore. So, most likely this lib should be provided with the game distribution as you do right now.

3. Your game jars and data - this should definitely the part of distribution :)

+3 votes     reply to comment
benderamp
benderamp Feb 19 2011, 8:13am replied:

The rest of the post (site engine does not allow me to posts messages more than 50 characters): Pastebin.com

+3 votes     reply to comment
MolderingDevTeam
MolderingDevTeam Feb 19 2011, 11:34am replied:

Okay, I will look into this. I'm glad you brought it to my attention. At the moment I haven't done any testing on Linux in a long time. I had it running on Ubuntu a long while back, but not since I've added a few external libraries. I think a good idea would be for me to dig through all my old builds and see if I have the JOAL libraries backed-up somewhere. Otherwise, like you said, my best bet is to probably switch over to 1.1.3.

+3 votes     reply to comment
MolderingDevTeam
MolderingDevTeam Feb 18 2011, 7:01pm replied:

I can't seem to find any evidence of which JOAL I am using. I probably should have kept a little bit better documentation, but since I added that part of the code almost a year ago I can't be certain. I did find in the readme some preparations that might help. Also, since this part of the code is working I likely won't be changing it. However, I do plan to test the code on Linux and Mac before a final release and work hard to release it on all three major platforms.

+3 votes     reply to comment
SandeR2
SandeR2 Feb 18 2011, 5:43am says:

Omg why didn't you guys tell me you had a ModDB/IndieDB profile! :D
Awesome! I used to make some sprites for this game on a try-out. Good to see this project is really going somewhere!

+2 votes     reply to comment
MolderingDevTeam
MolderingDevTeam Feb 18 2011, 11:52am replied:

Haha, because it is only a few days old! Good to see you found us again though!

+2 votes     reply to comment
MolderingDevTeam
MolderingDevTeam Feb 17 2011, 6:51am says:

I couldn't find the song I originally posted this with on YouTube, but it is better to watch with some music. Here is the link

Youtube.com

+2 votes     reply to comment
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