Currently LuGus Studios is working on Project Growth, an Education Game where children can learn and play in a safe and fun game environment. We dive into our rich cultural history by creating a world based on old Belgian folklore. With our background in arts we are aiming to create a games that is not only fun to play but also has a rich artistic visual style.

Report article RSS Feed Character Design

In our previous news post we showed one of our Alvergast characters in-game for the first time, these characters are very important in Project Growth so we have spend a lot of time designing them.

Posted by Betelgeuze on Jun 19th, 2011

In our previous news post we showed one of our Alvergast characters in-game for the first time, these characters are very important in Project Growth so we have spend a lot of time designing them.

Today we show some more work of our Alvergast female character:

Character Design

You can see the original concept on the left side, a model sheet in the middle and the low-poly 3D version of our character on the right side. While we tried to stay true to the original concept, the end
result in 3D looks a little bit more 'human-like' than the original concept. This is to make our Alvergast characters look more friendly and familiar. Since we are aiming for a PEGI3 rating, we try to make our characters and environments look as friendly as possible.

In-game Alvergast:

Project Growth - Screenshot

Another character we show for the first time today is one of the Alvergast pets. Since Alvergasts live underground they keep glowworms and fireflies as pets, to give warmth and to light up their underground world. The following concept shows are cute glowworm (beetle), while its 'cartoony', the design is based on the real-life glowworm.

Character Design 

As we mentioned in our previous news post we are preparing to show our visual demo for the first time to the public in an exposition in C-Mine Genk (Belgium) next week. As part of the presentation we will be showing a 'real-life' Alvergast brought to life with a 3D printer! We've uploaded a picture of this ‘real’ Alvergast on our facebook page: check it out! ;)

We want your feedback, please let us know what you think!

Post comment Comments
jjawinte Jun 20 2011, 9:21am says:

Looks to me that your making some truly fine progress. All the best at Growth's presentation !

+2 votes     reply to comment
Kamikazi[Uk] Jun 20 2011, 1:05pm says:

Looks great love the concepts. I personally think currently the levels look abit flat. If possibly maybe try adding in a cell shader (edge detection) i think it would look awesome and really bring out the depths of the environments abit more.

Good so far though :D.

+2 votes     reply to comment
Betelgeuze Jun 21 2011, 4:00pm says:

Thanks for the feedback, we've experimented a bit with toon shaders in the past, but we didn't think they looked that great. We might experiment with it a bit more in the future.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Project Growth
Windows, Mac, Web
LuGus Studios
Send Message
Official Page
Release Date
Game Watch
Track this game
Report Abuse
Report article
Related Games
Project Growth
Project Growth Indie Single Player Educational
Related Engines
Unity Commercial Released May 30, 2005
Related Groups
Indie Devs
Indie Devs Hobbies & Interests group with 1,104 members
LuGus Studios
LuGus Studios Developer
Unity devs
Unity devs Hobbies & Interests group with 1,205 members