Project: CQB is a realistic Multiplayer Modern Tactical Shooter.

The year is 2012, the Afghanistan war is still raging, the worlds army's send more and more troops to finally extinguish the flame. Navy Seals, SAS, GROM and the KSK are all overwhelmed by the missions in the Middle East and a team is needed to sweep up the residing mess that is left behind. Drugs, Weapons and Trafficking flow into the United States and Europe at an astonishing rate.

A world team is needed to be the final stop to the flow. World leaders agreed to develop the project, CQB. Project CQB will encounter all kinds of terrorism and outlaws, but the international team of excellence from the World's leading Special Forces will eliminate them in a clinical sweep.

Project CQB utilize modern equipment, new unique styles of weapon tactics together with the already solid backbone of the UK SAS, US Navy Seals, US S.W.A.T. Tactics.


Features
:

Cooperative Games : - You and 4 of your fellow friends can work together to complete the mission objectives tactically.

Soldier Awareness :- Each bullet is a danger to yourself and your team. You can be knocked down, incapacitated or even killed by a single bullet.

Teamwork :- Encounter oppotunities to utilise hand-signals, quickly help teammates out when knocked down, give medical attention to a team member and exchange magazines.

Soldier Profile :- View stats and change weaponry in the soldier profile. Increase levels to enhance your soldier's ability.

Weapon Realism :- Weapons and ballistics are affected by lots of factors. Expierence weapon weight, degradation and balance in different conditions. Each weapon has its own characteristics to make it unique.

Realistic Areas :- Each area is built to represent an actual place in the world.

Multiplayer Roles:
Teamwork: Eliminate the opposing force.

Objective: Eliminate opposing team or complete/defend objective.

Control: Eliminate opposing force or take control of all positions.

Evidence: Find and gather the opposing force's evidence and extract.

Coop Objective: Work in a team of 5 to complete objectives vs the AI.

Coop Swarm: Work in a team of 5 to compete against swarms of enemy AI.

Content:
Equipment:

o 2 Pistols - USP, M9

o 2 Sub Machine Guns - UMP, MP5

o 4 Assault Rifles - M468, FNC, G36C, AK47

o 2 Sniper Rifles - M21, Dragunov

o 2 Machine Guns - M249, RPD

o Special Items - Flashbangs, Smoke and Grenades

Areas:

o Urban Myth - London, UK. A warehouse has been housing and importing weapons from overseas, the CQB team must stop the arms-deal while it is in progress.

o Desert Hacker - Moqor, Afghanistan. CQB is drafted to Afghanistan to deal with a backdoor AI weapons hacker, he is known to be held in a small hotel near Moqor.

o Rogue Dealer - Swansea, Wales, UK. Swansea is being targeted by arms, drugs and trafficking dealers. CQB must storm to factory outlets in the Marina.

o Paris Arme - Paris, France. Paris is undergoing a radical operation to elimate their main arms dealers. CQB are going to lead the operation.

Please visit the forums to discuss the game.

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Feb11 WIP Shots Feb11 WIP Shots Feb11 WIP Shots
Blog RSS Feed Report abuse Latest News: Project: CQB - Update 13/12/10 - Monthly Update

12 comments by paulv2k4 on Dec 13th, 2010

Welcome to the December 2010 update.
small update to fix screen-shots - 06/02/2011

What's going on?
Since the previous update there has been a real push to arrive at standpoint for the alpha demo. With regards to core functionality now in place; the front end of the game has been the key point to complete.

Anything we should see?
Yes is the answer, although nothing special and definitely needs some animating, the front end menus are starting to take shape.

Main Menu (As you can see the lockers are not finished)

Menus - Dec 2010

Profile(Stats)

Menus - Dec 2010

Profile(Gear)

Menus - Dec 2010

Multiplayer(Join)

Menus - Dec 2010

Multiplayer(Host)

Menus - Dec 2010

Settings

Menus - Dec 2010

As you can see it is all very much work in progress, but the style and shape of the menus are coming together. The settings menu is most probably going to be the style standpoint of the game. The Host menu will most likely change to the style of the settings. The locker you see behind the camera will contain your gear loadout as well as your character will hold the primary weapon.

Procedural Car Colours and Ironsights

Random Shots (1) - Dec 2010

The vehicles in the game all have procedurally generated colours, which basically selects from a list of (referenced) car colours from a library. This enables a change in colour each time the map is loaded.

The M468 Ironsight needs some work but shows it will look.

USP Ironsight

Random Shots (1) - Dec 2010

Take a look down the road...

Random Shots (1) - Dec 2010

USP it...

Random Shots (1) - Dec 2010

Anything going wrong?
There still seems to be an issue with the USP flickering with black triangles on screen
The find servers command still pauses the program for 20 seconds while searching giving the user the idea that the program has crashes. Coding AI is a severe issue in Unreal. The lack of pathfinding is profoundly odd for such a high-tech engine and we have had to recode our own A* pathfinding service.

What can we expect soon?
We will continue to push for the all important open Alpha demo. Also with this monthly updates can become more common and maybe push into weekly updates soon.

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Post comment Comments  (0 - 10 of 33)
arekestall
arekestall Jan 20 2011, 10:14am says:

Hey

Game is looking awesome. Nice looking menus too.

Good to see lots of updates, I'm really looking forward to trying this.

Arek

+1 vote     reply to comment
thewonderboy
thewonderboy Dec 17 2010, 5:37am says:

Hey btw guys. Do you use the basic zoom fov on tactical sights (acog, leupold and such) or portal scope system ?

+1 vote     reply to comment
paulv2k4
paulv2k4 Dec 17 2010, 5:45am replied:

Currently it is basic FOV. I hate it personally as it is not very realistic in the slightest.

Been looking into other ways to get it to work, currently unable to find a suitable option. Any ideas are welcome here. Unreal is a bit useless in this department.

+1 vote     reply to comment
thewonderboy
thewonderboy Dec 17 2010, 2:38pm replied:

well if i may now show. someone already agreed that project CQB will tease our Vegas 2 brainshells.
(i play on low reso. sorry)
i mean that looks good compared to just normal fov zoom-in effect
Img571.imageshack.us

"Yes you will, we will recommending to the retailers £14.99" huh i though its gonna be free ?

well low price and you have made already good proofs that this game is worth money. i will buy it for sure (i knew it would be too good to be free...)

im very happy if you manage to get box copys at next year. i very rarely buy anything from internet (steam). have you considered desura ? (heard desura will have components for it)

but will the aplha still be free ?

+1 vote     reply to comment
paulv2k4
paulv2k4 Dec 19 2010, 4:32am replied:

That is actually FOV scaling. Just very well done. After programming this weekend actual ACOG sights the FOV technique is not too far from what you can expect in most games.

A render portal for the sight itself would be pretty excellent but demanding on your PC, especially if a lot of people are using it at once in a server.

We have never said the game is free, not sure what gave that impression. Yes of-course the alpha is free, as it is a demo in reality.

+1 vote     reply to comment
Detnaite
Detnaite Dec 16 2010, 3:02pm says:

Looks cool, I'm have to play it. One thing, The CX4 Storm is a Carbine not Assault Rifle, Just saying.

+1 vote     reply to comment
paulv2k4
paulv2k4 Dec 19 2010, 4:34am replied:

Good point we already knew that and just put it in the same category. It will most probably be switched with a certain other special forces weapon, possibly G36C or AN94.

+1 vote     reply to comment
paulv2k4
paulv2k4 Dec 15 2010, 2:42am replied:

This will be a fully fledged game not a mod.

I am guessing your asking for minimum system requirements?
They are as follows (according to Epic Games):

•Windows XP SP2, Windows Vista or Windows 7
•2.0+ GHz processor
•2 GB system RAM
•DX9-SM3-compatible video card

Remember this is the bare minimum to run the game, performance will massively increase with a multi core CPU and a decent Graphics Card.

+2 votes     reply to comment
nadeboy
nadeboy Dec 16 2010, 6:02pm replied:

Do I have to pay for this game? if so how much?

+1 vote     reply to comment
paulv2k4
paulv2k4 Dec 17 2010, 3:07am replied:

Yes you will, we will recommending to the retailers £14.99 ($24.00 / 18.00 EURO). The retailers can and most probably will put a twist upon this price we can not predict at this time.

The game will be shipped using online-distributors(Steam/Impulse) and we are planning to begin talks with Production Companies to create a box for retail shops.

The game will not be completed until Q2(at the least) of 2011.

Hope this helps.

+1 vote     reply to comment
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Project: CQB
Platform
Windows
Developer & Publisher
PG Software
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Official Page
Pargsoft.co.uk
Release Date
TBD
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Tactical Shooter
Theme
Realism
Players
Multiplayer
Project
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