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Project: CQB is a realistic Multiplayer Modern Tactical Shooter.
The year is 2012, the Afghanistan war is still raging, the worlds army's send more and more troops to finally extinguish the flame. Navy Seals, SAS, GROM and the KSK are all overwhelmed by the missions in the Middle East and a team is needed to sweep up the residing mess that is left behind. Drugs, Weapons and Trafficking flow into the United States and Europe at an astonishing rate.
A world team is needed to be the final stop to the flow. World leaders agreed to develop the project, CQB. Project CQB will encounter all kinds of terrorism and outlaws, but the international team of excellence from the World's leading Special Forces will eliminate them in a clinical sweep.
Project CQB utilize modern equipment, new unique styles of weapon tactics together with the already solid backbone of the UK SAS, US Navy Seals, US S.W.A.T. Tactics.
Cooperative Games : - You and 4 of your fellow friends can work together to complete the mission objectives tactically.
Soldier Awareness :- Each bullet is a danger to yourself and your team. You can be knocked down, incapacitated or even killed by a single bullet.
Teamwork :- Encounter oppotunities to utilise hand-signals, quickly help teammates out when knocked down, give medical attention to a team member and exchange magazines.
Soldier Profile :- View stats and change weaponry in the soldier profile. Increase levels to enhance your soldier's ability.
Weapon Realism :- Weapons and ballistics are affected by lots of factors. Expierence weapon weight, degradation and balance in different conditions. Each weapon has its own characteristics to make it unique.
Realistic Areas :- Each area is built to represent an actual place in the world.
Teamwork: Eliminate the opposing force.
Objective: Eliminate opposing team or complete/defend objective.
Control: Eliminate opposing force or take control of all positions.
Evidence: Find and gather the opposing force's evidence and extract.
Coop Objective: Work in a team of 5 to complete objectives vs the AI.
Coop Swarm: Work in a team of 5 to compete against swarms of enemy AI.
o 2 Pistols - USP, M9
o 2 Sub Machine Guns - UMP, MP5
o 4 Assault Rifles - M468, FNC, G36C, AK47
o 2 Sniper Rifles - M21, Dragunov
o 2 Machine Guns - M249, RPD
o Special Items - Flashbangs, Smoke and Grenades
o Urban Myth - London, UK. A warehouse has been housing and importing weapons from overseas, the CQB team must stop the arms-deal while it is in progress.
o Desert Hacker - Moqor, Afghanistan. CQB is drafted to Afghanistan to deal with a backdoor AI weapons hacker, he is known to be held in a small hotel near Moqor.
o Rogue Dealer - Swansea, Wales, UK. Swansea is being targeted by arms, drugs and trafficking dealers. CQB must storm to factory outlets in the Marina.
o Paris Arme - Paris, France. Paris is undergoing a radical operation to elimate their main arms dealers. CQB are going to lead the operation.
Welcome to the December 2010 update.
small update to fix screen-shots - 06/02/2011
What's going on?
Since the previous update there has been a real push to arrive at standpoint for the alpha demo. With regards to core functionality now in place; the front end of the game has been the key point to complete.
Anything we should see?
Yes is the answer, although nothing special and definitely needs some animating, the front end menus are starting to take shape.
Main Menu (As you can see the lockers are not finished)
As you can see it is all very much work in progress, but the style and shape of the menus are coming together. The settings menu is most probably going to be the style standpoint of the game. The Host menu will most likely change to the style of the settings. The locker you see behind the camera will contain your gear loadout as well as your character will hold the primary weapon.
Procedural Car Colours and Ironsights
The vehicles in the game all have procedurally generated colours, which basically selects from a list of (referenced) car colours from a library. This enables a change in colour each time the map is loaded.
The M468 Ironsight needs some work but shows it will look.
Take a look down the road...
Anything going wrong?
There still seems to be an issue with the USP flickering with black triangles on screen
The find servers command still pauses the program for 20 seconds while searching giving the user the idea that the program has crashes. Coding AI is a severe issue in Unreal. The lack of pathfinding is profoundly odd for such a high-tech engine and we have had to recode our own A* pathfinding service.
What can we expect soon?
We will continue to push for the all important open Alpha demo. Also with this monthly updates can become more common and maybe push into weekly updates soon.