Prism is an in-development fully 3D MO resembling the Pokemon games. The game will feature and revolve around a new system of capturing and battling monsters. The entirely original battle mechanics will incorporate and accommodate the 3D universe. There will be rank, quests, prestige all formulated to create a strong community, and there will be a wholly original storyline centering on the Prism world and its interesting situation. Players will be able to encounter wild monsters and other players in real time, as well as battle NPC enemies, other players and their friends all in a new world! The game will have an enormous number of monsters which will roam the world, ready to be battled and caught by players. Quests will put the players in new and challenging places to unravel the secrets of an underground organization, discover what they have been hiding, find the secrets of the crystals, unlock their powers, gain power within the cities, and become the greatest player of them all!

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Progress on cities and building models. We need architecture modelers and texturers!

Posted by endie on Oct 16th, 2011

So I've begun building Vertisa! So far, we have the arena (like a gym in pokemon), the science center (where the player receives their first monster and their game intro), and some shopping places. But I'm stuck on misc buildings. I KNOW you all want a preview, so here's where Vertisa is at so far (I warn you, it's gruesome!):


Hey, I can see my house from here!

Hahaha, so we can all have a laugh at indie's expense since this is my working copy. Ignore the fact that the world ends.

So yeah, we're looking for some artists to help out! Our biggest need right now is texture artists. We'll need someone that can do realistic textures on these buildings. Keep in mind that the style is cyberpunk/retro futuristic/??? So neon colors, metal, (there are places made specifically for hologram adverts) and other things with bells and whistles are a big must. Someone that can unwrap to UV themselves is also a huge plus.

We also need modelers. We don't have a specific style, but obviously, it has to work with what we currently have. Since I work at a pretty casual pace myself, I don't expect you to have all the time in the world; however, I do ask that you keep me updated! A nice casual 2 hours a week is all I'm asking.

For those of you tracking us and thinking we've fallen off the face of the earth, fear not! We're back in the swing at school (it only took 2 months!) and ready to attack new tasks head on. This isn't to say that suddenly we're vacant of university responsibilities, but there's a bit of a lull, so you can expect to see a few updates here and there!

-indie

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Prism
Platforms
Windows, Mac
Developer
Factory Games
Engine
Unknown
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Official Page
Prismonline.weebly.com
Release Date
TBD
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Prism
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Related Engines
Esenthel Engine
Esenthel Engine Commercial Released Feb 2, 2008
Related Groups
Factory Games
Factory Games Developer