Hardspace: Shipbreaker
Realistic SimWelcome to LYNX, the galaxy’s leading ship-salvaging corporation! Across your career, you’ll have the privilege of paying your debt to us by purchasing...
'Prehistoric Preserve' is a project driven by two enthusiastic individuals, William Peschke and Michael Tansell.
The game will feature an open world dinosaur park (Survival mode), complimented with a park building mode.
This project is being developed in 'Unreal Engine 4' with William Peschke as it's lead modeller/designer and Michael Tansell as it's programmer/designer.
Work load is evenly distributed, along with all extra tasks out of their field.
Declaimer:
The 'Prehistoric Preserve' team creates original
assets from photos taken from their local area.
The game is inspired by many games and movies. but does not use any IP material.
All of 'Prehistoric Preserve‘s' material is Hundred percent owned by the developers, less specified, and created from original concept designs that are protected under the Australian Copyright Protection Act.
This includes it's logos, buildings, characters, game scripts, audio assets and dinosaur skins created by 'Prehistoric Preserve's' team.
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