It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

Report article RSS Feed Planet Explorers Alpha v0.31 and about v0.4

We release 0.31 due to the many bugs found in the missions of alpha 0.3. We also tweaked a few small things that make playing easier.

Posted by zede05 on Sep 29th, 2012

In 0.31, players can now dig and chop trees by just holding down the left mouse button. Players can also find beds in the game. The beds allow players to sleep until morning. Also fixed are the monster disappearing problems.

You can download the new version in the downloads section.


Planet Explorers Alpha 0.3 Trailer - Indie DB

We're looking to release 0.4 at the end of November. The change list for that build will be:

- balancing
- more balancing
- procedural adventure map single player
- procedural adventure map multiplayer
- cave systems single player
- rivers
- a new procedural planting system
- more forest area
- some forest creatures (will post some concepts soon)
- first person mode tweaking
- swimming
- more efficient UI system, the current Unity one is pretty laggy 
- we might trim the world down to 16*16km from 24*24km, a lot of people are complaining that missions targets are way too far

Post comment Comments
Expack
Expack Sep 30 2012, 1:25pm says:

Here's an idea off the top of my head: you could keep the world large if you provided an early means of transportation via tamable animals. Feed certain docile animals (i.e. those which won't attack you on sight) plants or simple-to-make animal food, and you can ride them anywhere you want!

+6 votes     reply to comment
taintedpyro813
taintedpyro813 Sep 30 2012, 11:52pm replied:

that sounds like a way better plan to me :D

+1 vote     reply to comment
Healstation
Healstation Oct 1 2012, 12:17am replied:

I second that.

+1 vote     reply to comment
zede05
zede05 Oct 1 2012, 9:05am replied:

Well, we are going to have rides. From self made vehicles to animals...that was the reason the game terrain is so big, it's not really for walking so much. But it'll take some time get this stuff in. So we'll have an internal discussion and see if we keep the larger map or not. :)

+3 votes     reply to comment
Insolent.
Insolent. Oct 1 2012, 9:38am replied:

Awesome! Having tameable rides also means having pets, which is something I've been wanting ever since I saw the awesome creatures this game has to offer! :D

Seems to me you could keep the game world large, but until rides are in, just restrict the distance over which quests take place. That way, the player can use the resources and do the quests within a more manageable area, but venture further if he/she wants.

+2 votes     reply to comment
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Planet Explorers
Platform
Windows
Developer & Publisher
Pathea Games
Engine
Unity
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Planet Explorers
Planet Explorers Indie Single & Multiplayer Adventure
Related Engines
Unity
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