Game features

The following list represents some of the features of the final product. Please remember that today PlaneShift is still under heavy development.

  • 12 playable races with unique traits!
  • Unlimited professions through a skill system
  • Original magic system with six Ways of magic
  • Hundreds of spells
  • Numerous huge worlds to explore
  • A great number of quests to test your wit and skill
  • Monsters and NPCs with good AI that produce game events
  • A world that evolves with or without player interaction
  • Create your own house or castle
  • Politics and economy

... and much much more!

Client features

The following list represents some of the features of the final product.

  • 3D graphics and sounds for an immersive experience,
  • Support for most major platforms: Windows (Vista, XP, 2000), Linux (x86 and amd64), and MacOSX,
  • OpenGL support with advanced graphics capability through the Crystal Space 3D engine,
  • Easy interaction with other players through messages and chat,
  • Drag-n-drop objects between world and inventory,
  • A complex character generator, with parents, jobs, life events, etc.,

... and much much more!

Licensing

PlaneShift is free for all players - you can download it and play it fully without any fees.
PlaneShift uses two licenses. All source code of the engine is Open Source and under GPL. This means it can be reused in other projects. All the other assets are proprietary and copyrighted to Atomic Blue Non Profit Corporation and no reuse is allowed. If you are interested, please review the license and the reasons behind this choice.

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Blog RSS Feed Report abuse Latest News: Planeshift 0.5.9 Released

2 comments by weltall89 on Apr 15th, 2012

We are happy to announce a new PlaneShift release: 0.5.9!
This release improved many of the main maps with better lighting, new sounds and music, better NPC day/night cycles, normal maps and new textures. Additionally we added many new functionalities  to the PlaneShift Engine, which will allow to add new content in the coming weeks and months.

PlaneShift ScreenshotsPlaneShift ScreenshotsPlaneShift Screenshots

This is the detailed change log:
Art:

  • Updated Laanx temple geometry and textures.
  • Performance improvements to Hydlaa plaza.
  • Updated Hydlaa Jayose with new houses and new art.
  • Updated tutorial area with new houses.
  • Updated Hydlaa winch with new houses and added normal maps.
  • Added new magic staff items, three for each magic Way!
  • Updated the lighting and sky-box of all levels to have a more realistic day/night effect.
  • Changed the speed of walk and run to be more realistic, and allow better animations.
  • Added blending of walk/run to smooth the transitions.
  • Fixed transparency problem on all outdoor maps (terrain).
  • Added Harnquist's shop interior.
  • Added grass to all outdoor/terrain maps (experimental).

Engine - Graphics:

  • Added support for GLSL shader. This should improve compatibility with Intel graphic cards but could give problems with old drivers.
  • Added the first iteration of a new NPC-GUI to talk with NPC.
  • Fixed some issues with pictures in help windows and books.
  • Added a lock/unlock function to the Quickspell bar (you can enable the bar with "/show quickspell")
  • Fixed texture loading order on character which fixes problems with Klyros/Enkidukai skin color being wrong and armor disappearing.

Engine - Rules:

  • Overhauled the music rules support to work by limiting the amount of notes instead of making them wrong. Additionally several problems regarding musical instruments have been fixed.
  • Added information about quality when a new item is created through crafting.

Engine - Artificial Intelligence:

  • Merged GSOC 2011  work on tribes and expanded from there by adding several functionalities to NPC which should start to show soon.
  • (For developers) several improvements to functionalities to handle NPC paths in order to allow to easily change them directly from the client.
  • Added support to magic for NPC.
  • Added several perceptions and scripting options to NPC in order to allow  checking for more conditions and act appropriately.
  • Added support for /percept in order to trigger NPC perceptions.
  • Added information about the NPC status in /info

Engine - Infrastructure:

  • From now on clients will just authenticate with sha256 passwords (if you cannot login you can restore the password from the registration page or input your password from scratch in a 0.5.8.1 client and get in-game, then try logging back in 10 minutes later)
  • Desura clients now will ship with the updater functionalities disabled, you can still enable them by changing pslaunch.cfg (Update.Enable option), but we suggest to use the Desura update functionalities.
  • Now the Linux client will run again old older distributions (GLIBC 2.7).
  • Improvements to the updater which should be more stable after this release.
  • Added support to restart the NPCClient directly from an Administrator client with /quitnpcclient
  • Added a button in pslaunch to allow an easier of the shader cache in case of problems.
  • Fixed a bug which could show the server as being unreachable after logging out (for example after deleting a character)

Engine - General:

  • Added some command line commands to set character descriptions (/setdesc, /setoocdec, /loaddesc, /loadoocdesc).
  • Math scripts and paths can now be reloaded from the database at runtime allowing an easier development, and restart-less fixes. (/reload path, /reload mathscript).
  • Added support for buff-able variables on a character.
  • Several places are now more script-able: when damage is applied to a character, when a new item is created from crafting, etc. Additionally several ways to change things regarding items and inventory have been added to scripting support.
  • Fixed a crash when using names of off-line entities as target for administrator commands.
  • Now GM can see mana in the detail windows of characters.
  • Fixed dangling alliance/guild data being kept in the db even if they were effectively not existent any more.
  • Allow multiple crafting patterns to be within one book.
  • Added support for restrains in the loot item modifiers.
  • Fixed crash when using label on target function.
  • It's now possible to show and hide windows with paws scripting using WindowName:Show()/:Hide().
  • Fixes on the quality options in pslaunch not being set correctly sometimes.
  • Languages are now sorted by name in pslaunch and don't show duplicates anymore
  • Fixed error shown when opening books written by others
  • Fixed take and stack all on action location items
  • Fixed selection of skins with dots in the filename.
  • Fixed issues in the spell checker dictionary handling.

Updates from CrystalSpace3D:

  • Several fixes in shader management including crash fixes.
  • Added support to recent openal libraries.

Setting:

  • Updated many NPCs to have all base dialogue triggers (like greetings, how are you, tell me about you, goodbye, ...)
  • Updated the cooking quest chain in order to allow earlier access to basic cooking books and more logical quest progression.
  • Various improvements and bug fixes to current quests.

Audio:

  • New 15 minute ambient music for Hydlaa Plaza, Magic Shop.
  • New Battle Environment Sounds.
  • Fixed water sound at Bronze Doors Fortress.

Known Bugs:

  • Fog and rain can be rendered wrongly on certain platforms (big white areas on screen)
  • Grass is still experimental and can cause problems sometimes.
  • While speaking with NPC two text bubbles might appear instead of one.
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Post comment Comments  (0 - 10 of 54)
sunshader
sunshader Mar 31 2013, 10:02am says:

im sorry but i have to say it....congratulations

+2 votes     reply to comment
hasufell
hasufell Mar 16 2013, 5:20pm says:

Does not install anymore. Some server error.

+1 vote     reply to comment
hasufell
hasufell Mar 29 2013, 9:06pm replied:

That's finally fixed.

+1 vote     reply to comment
siveon
siveon Feb 24 2013, 7:31pm says:

I wonder why they don't update the Desura page. The website was updated this month!

+2 votes     reply to comment
12camron
12camron Jan 22 2013, 9:56pm says:

you should make a free game like runescape but offline and online and doesnt require net frame word 4.0,4.4 please! and how do i make games do i have to be a certain level or you cant?

+1 vote     reply to comment
Evropi
Evropi Feb 25 2013, 12:28pm replied:

This doesn't require .NET framework... in fact, neither does RuneScape. RS is written in Java, and the Java Virtual Machine is far, far superior to any programming framework Microsoft has ever touched.

Also, PlaneShift is open source (or 'free as in freedom', if you prefer that terminology) so you can actually look at the source code and send your improvements to the developers. You can even take it and build your own project from it.

Anyway, programming is hard, but if you want to get started I'd suggest the Ruby programming language. There's a bunch of great books and tutorials for it, but if you want a hands on approach look up 'TryRuby'. Definitely my favourite programming language and I'm not alone - it's in the top 10 most popular despite had almost no promotion from corporate entities whatsoever.

+1 vote     reply to comment
Blaskenobi
Blaskenobi Jan 21 2013, 8:58am says:

das pretty dang awesome!

+2 votes     reply to comment
Jamesyoyo
Jamesyoyo Jan 14 2013, 8:55pm says:

The game won't go past the first loading screen, but it didn't before. It locks at 99%

+2 votes     reply to comment
brad221996
brad221996 Dec 2 2012, 3:52pm says:

sry my comp wasnt working right

+1 vote     reply to comment
OpenCode
OpenCode Feb 18 2013, 5:09pm replied:

Me too! Did you solve it?

+2 votes     reply to comment
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PlaneShift
Platforms
Windows, Mac, Linux
Developer
Atomic Blue
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Official Page
Planeshift.it
Release Date
Released Sep 13, 2011
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Community Rating

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6.7

172 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

its a good concept that can develop into sometihng fun

Sep 14 2011, 11:59pm by bradenbaik

Lowest Rated (9 agree) 3/10

Not a complete game. The setting of the world is interesting, but the claims of the website that this game focuses on roleplay are completely ridiculed by the little amount of information that is given about the world. To properly roleplay your character, you have to do hours of questing in-game or read dozens of in-game books, because there is no information available on the Internet (it is officially considered "spoilers"). In a consequence, you are forced to run around the world for a long time…

Nov 17 2011, 8:03pm by derula

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Massively Multiplayer
Theme
Fantasy
Players
Multiplayer
Project
Indie
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