Game features

The following list represents some of the features of the final product. Please remember that today PlaneShift is still under heavy development.

  • 12 playable races with unique traits!
  • Unlimited professions through a skill system
  • Original magic system with six Ways of magic
  • Hundreds of spells
  • Numerous huge worlds to explore
  • A great number of quests to test your wit and skill
  • Monsters and NPCs with good AI that produce game events
  • A world that evolves with or without player interaction
  • Create your own house or castle
  • Politics and economy

... and much much more!

Client features

The following list represents some of the features of the final product.

  • 3D graphics and sounds for an immersive experience,
  • Support for most major platforms: Windows (Vista, XP, 2000), Linux (x86 and amd64), and MacOSX,
  • OpenGL support with advanced graphics capability through the Crystal Space 3D engine,
  • Easy interaction with other players through messages and chat,
  • Drag-n-drop objects between world and inventory,
  • A complex character generator, with parents, jobs, life events, etc.,

... and much much more!

Licensing

PlaneShift is free for all players - you can download it and play it fully without any fees.
PlaneShift uses two licenses. All source code of the engine is Open Source and under GPL. This means it can be reused in other projects. All the other assets are proprietary and copyrighted to Atomic Blue Non Profit Corporation and no reuse is allowed. If you are interested, please review the license and the reasons behind this choice.

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Blog RSS Feed Report abuse Latest News: PlaneShift 0.6.0 release and rules update

0 comments by planeshift on Jan 4th, 2014

PlaneShift Team is proud to present another major milestone in the development of PlaneShift! Release 0.6.0 is now live. The release will actually happen in two phases, first we release it to you, our beloved fans, so we can test it together for few days. It's in fact available as an update of the 0.5.x release you should already have installed. Then we will release it officially also to magazines, web sites and press, with more massive advertising and full installers. For the official launch (few days away) we have some additional good stuff to release!

Here is a summary of the 0.6 changes!

User interface

  • New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for:
    • Icons in addition to text
    • Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands
    • Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon)
    • Character specific shortcuts and key bindings. Now each char has its own set!
  • New active magic window. Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one. There are some known bugs in the bar, like the display of some icons may be duplicated.
  • Slight improvements to Quest book, guild window, chat window, options window.
  • "Basic chat" window removed to allow for setting of visible chat tabs without restarting the client.
  • Added ability to type in the chat window by just having the cursor over the chat window so you don't have to also click on it. This can be enabled in the advanced config chat window settings.
  • Added a new skin "Minimatuux", feedback is encouraged. You can select the new skin from the launcher.

Games and Mechanisms

  • Added engine support for mechanisms. These allow developers to add items in the world, like giant boulders, which can be moved by players by pressing a button or moving a lever.
  • Added ability to "use" certain static objects in the world.
  • Enhanced mini game support.

Moving objects

  • Fixed support for 'sequences and triggers' to allow things like the wheels in the sewers to move again. This will allow in the future to add more interactive elements to the areas.

Big Bosses

  • The game now supports scaling of characters, this will allow developers to create 'giant' or 'miniature' creatures from the current models. Hope to finally see some big bosses to fight!

Art

  • Welcome the male Nolthrir! Complete with all standard animations, armour, robe, and some customization options.
  • Bracers now show for -all races-.
  • Icons now available for all bracers so you will no longer have a sack filled with pink rings.
  • The new "Ash brotherhood" lair.
  • A new map and a new creature, undisclosed at this time, will be available as part of an in game event very soon.

Crafting

  • Many platinum-steel weapons have been made available for crafting (thanks to Tuathanach), you will find some of them are already available in the released crafting books (all common blades) while some (like axes and superior swords) will require new crafting books and will have to wait for a quest to introduce them.
  • All crafting, mining/harvesting and the Musical instruments now support the use of higher quality tools, in the future they will be available as quest rewards.

Spells

  • 11 new spells added, some will require a new quest to introduce new glyphs not yet available. New spells include: spells able to morph the spellcaster, new low level direct damage spells for azure and brown way spells. A new spell able to "charm" weak monsters, this is experimental and will be the first of a new series of spells.

Others

  • Added a multiplayer minigame "Tic Tac Toe" in Kada'el tavern lower floor, right click on the right table to start playing with a friend.

Crash reporting

  • Added support for crash reporting to Linux and Window builds. Whenever your client crashes, it will send a report to us with the details, so it can be analyzed. We also have a server side component which lists the most frequent crashes, so we can focus on the high priority ones. Lots of thanks to Talad, Eredin and Jilare for getting this done.

There is a lot more in this release, you can read the additional list of changes here.

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Post comment Comments  (0 - 10 of 74)
djanson
djanson Jan 21 2014, 1:45pm says:

NITROME MUST DEAD
NITROME DEVE MORIR


+1 vote     reply to comment
XxLemongamerxX
XxLemongamerxX Jan 17 2014, 4:16pm says:

every time i got to launch it, it says not responding

+1 vote     reply to comment
rhol
rhol Oct 5 2013, 3:16pm says:

For people who can't connect to the server they have changed the server from Laanx, you need to update your game or manually change the server address from the servers.xml file.

+1 vote     reply to comment
TheSevenSins
TheSevenSins Nov 26 2013, 10:56pm replied:

Hello, how do I find the server address?

+1 vote     reply to comment
TheSevenSins
TheSevenSins Nov 26 2013, 11:02pm replied:

never mind I decided to install the game directly, Desura is really getting my nerves now, pretty much every game i tried through desura have errors, but no problem if I install directly. -_-

+1 vote     reply to comment
rhol
rhol Sep 29 2013, 12:05pm says:

Why isn't there a available server. This looks like a really interesting game.

+1 vote     reply to comment
rhol
rhol Sep 29 2013, 11:57am says:

i get pslaunch.exe not working when trying to launch the game.

+1 vote     reply to comment
RelativeSage15
RelativeSage15 Sep 29 2013, 11:34am says:

Uhhhh how am i supposed to play the game without the server!?

+1 vote     reply to comment
johnstar145
johnstar145 Aug 24 2013, 1:38am says:

Is this game already dead?

+1 vote     reply to comment
BrandeX
BrandeX Jan 3 2014, 12:13am replied:

Probably. This game started development before Western MMO's got in on the F2P model. Now that most of them are, interest in this one has likely lessened.

+1 vote     reply to comment
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PlaneShift
Platforms
Windows, Mac, Linux
Developer
Atomic Blue
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Official Page
Planeshift.it
Release Date
Released Sep 13, 2011
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6.5

203 votes submitted.

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Highest Rated (2 agree) 10/10

its a good concept that can develop into sometihng fun

Sep 14 2011, 11:59pm by bradenbaik

Lowest Rated (10 agree) 3/10

Not a complete game. The setting of the world is interesting, but the claims of the website that this game focuses on roleplay are completely ridiculed by the little amount of information that is given about the world. To properly roleplay your character, you have to do hours of questing in-game or read dozens of in-game books, because there is no information available on the Internet (it is officially considered "spoilers"). In a consequence, you are forced to run around the world for a long time…

Nov 17 2011, 8:03pm by derula

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