Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.

Report article RSS Feed Pixel Piracy and Brutal Pirate combat!

I hope i can post a video asap and show the good action in motion (i need do some SFX and procedural weapon generator so that there will be over 100+ weapon skins. Ranging from pistols to cutlasses, also support for ranged weapon combat and weapon swapping, currently simulation doesn't support this but i gotta add it, so they can do some epic mid air combat).

Posted by Solidust on Jul 4th, 2013

I have some screenshots to show you from the combat engine! Screenshots might not look that good and don't give full picture how the combat plays but it's very epic.

I hope i can post a video asap and show the good action in motion (i need do some SFX and procedural weapon generator so that there will be over 100+ weapon skins. Ranging from pistols to cutlasses, also support for ranged weapon combat and weapon swapping, currently simulation doesn't support this but i gotta add it, so they can do some epic mid air combat).

Currently in this screenshots you see crew members fighting each other, my next step is to add controls or a support how an actual player can change course of a battle.. i was thinking something like "Surrender, All in, Defensive " stances that player can pick and the crew will perform.

Surrender for example would halt the battle and enemy would then place their terms for surrender and what they want in a return (weapons and food after that enemy will let your ship go).



on a second note.. i am not very happy with the blood effects.. maybe i should make so that blood splatters spill on the ship and then they need be mopped out... hmm.

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isbeorn
isbeorn Jul 4 2013, 11:51am says:

It looks cool! I'll be looking forward to seeing a video or a demo of this. I totally like this kind of simulation where you can lean back and enjoy while the action takes place. If that's how it works but it looks and seems that way to me :) Good luck working on it!

+3 votes     reply to comment
Solidust Author
Solidust Jul 4 2013, 11:54am says:

Thank you!

Yes, that's how its going to work out, you will just issue some of the commands to the crew, and they will do the rest.

+3 votes   reply to comment
Eomdor
Eomdor Jul 4 2013, 12:53pm says:

Looks good ,but, will it be free, purchasable or with some kind of ingame premium?

+3 votes     reply to comment
Solidust Author
Solidust Jul 5 2013, 6:32am says:

purchasable without any premiums... i think premiums should stay away from single player indie games. :)

+1 vote   reply to comment
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Pixel Piracy
Platform
Windows
Developed By
Solidust
Engine
Unity
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Official Page
Piracysim.com
Release Date
Released Nov 26, 2013
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