Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.
Today we will go over how the base game plays. Yes, PLAYS, you can now start and play the game as much as you want, even if it is a bit "light" on content currently.
Posted by Solidust on Oct 5th, 2013
Alex Poysky here once again!
Let's get straight into it shall we? This week I want to show you guys just how the game plays.
Here I am starting up a new game, I see the island, and you can see the new animal life we are putting in. 4
From here I scroll over to the town, go to the TAVERN building, and pick my pirates-to-be. You start off with one, but hire more as you go along.
From there you have to spend your money wisely and build your ship. Here I started out on dev-mode so as to show you a bit more of the ship building process. A new player would PROBABLY start out with little more than a dinghy, capable of sailing very short distances.
The boat ends up looking like this
The end game will have dozens of types of blocks, colors, parts, items, ship bits and bobs, and essential rooms to keep any sim addict appeased for weeks on end!
From there we plot a destination, RED blips are possible seaworthy encounters (pirates, kraken, etc)
Here, we have encountered an enemy ship. As it is smaller than ours and neither group has cannons, we decide to board them.
Here you can see them grappling
As you can see, we have been hard at work getting the base game up and running. We are now contacting the press with PRE-Alpha builds, and will soon see about distribution! Keep up all your support, we couldn't do it without you!