Perliner was started in Global Game Jam 2014 by one person. It won an award in one of the categories and is being continued ever since.

It's still in prototyping stage. It's an Role Playing Game in a Voxel world allowing realtime world manipulation. So fortifications, pits, destruction and digging.

But what will the game be about? I'm thinking of a story. Dungeon crawling. Castle construction. Minions. Battles. It's still not decided yet.

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Perliner comeback teaser

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I haven't worked on Perliner for over 3 years, partly because I didn't have time, partly because I lost a repo that worked. I was left with half finished refactoring product of my game, that required a lot of work to make it compile.

Recently I came back to this project and decided to tinker with it for longer. I will write more, explain what I did and how, but for now this is just a teaser, written at 1.30 AM in the night, I don't know why.

You may see below a couple of screenshots of what's being worked on. If you like the looks, please let me know, I need encouragement:). If you don't like it, write as well, criticism is always welcome, leads to improvement and such.

This is the perspective I'm thinking of using for Perliner.Forest and grass everywhere

Enjoy for now, soon more to come!

Perliner: Voxel work

Perliner: Voxel work

News 2 comments

Big changes in Voxel engine - new lighting, terrain modifications and new dungeon generation.

Perliner: refactoring and some fun

Perliner: refactoring and some fun

News

A week has passed. I have started refactoring the code. But it was not just that. Characters, FX and dungeon. Thankfully :).

New camera control in Perliner, plus a question!

New camera control in Perliner, plus a question!

News

In recent days beside some great skiing I managed to squeeze in some Perliner activities about which I would like to tell you. A quick updated version...

Perliner in CHIP magazine

Perliner in CHIP magazine

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It turns out, CHIP magazine is interested in posting our games. We got a chance to update the games beforehand, so few days later the Perliner has a newer...

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Perliner 0.0.7.2 with new camera controls

Perliner 0.0.7.2 with new camera controls

Full Version 2 comments

New features: - new camera controls, - small level changes.

Perliner, version for CHIP

Perliner, version for CHIP

Full Version 2 comments

Perliner, Windows version, prepared for CHIP magazine.

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Bwiotook
Bwiotook

Your work is very good :D

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Chemec Creator
Chemec

Thanks :)

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TheNaturePanda
TheNaturePanda

Hey guys which software did you use for the art
i am voxel artist but i dont know good art software for it

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Chemec Creator
Chemec

Hi! Everything is currently procedurally generated, trees, houses, stones or bushes. Even characters.
I'm also searching for some good art software - I have seen Probuilder, it seems quite OK but it's not free. I have seen others but they are not that good. I am considering writing my own in Unity or going for Probuilder. I'll go for the former only if I need the editor in the game (and I don't know yet).
Thanks for the question :). You are doing some fun project and want to share?

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Blaise200333
Blaise200333

This game looks neat!

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JFreakXD
JFreakXD

cool! cant wait for next update!

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Chemec Creator
Chemec

Working on it :)

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Chemec Creator
Chemec

Actually, I have Intel 965 Express on my old Thinkpad X61T and I have on average 20-30 fps, and 60+ without shadows. HD3000 is a lot faster (20x according to some benchmarks). On my Geforce 8800GT desktop I got something like 400+ :).

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Perliner
Platforms
Windows, Mac, Web, Mobile, iOS, iPad, Android
Creator
Chemec
Engine
Unity
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Role Playing
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Fantasy
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Latest tweets from @chemec

Working on Voxel Editor. It doesn't leak anymore. Yea! :-) T.co

Mar 13 2014

Been doodling some doodles for Perliner characters. T.co

Mar 6 2014

New article on my approach to voxel engine lighting and dynamic modifications: Indiedb.com T.co

Feb 23 2014

I've worked on dynamic changes in Perliner! Blood plus constructing blocks implemented and work pretty quick. T.co

Feb 22 2014

New dungeon generation and new illumination-based lighting replaces old obscurance. More details soon. T.co

Feb 21 2014

Perliner update: FX, characters, refactoring. Indiedb.com

Feb 20 2014

Perliner code is a mess. Refactoring... And some fun :). Some update sooon! T.co

Feb 17 2014

New release of Perliner, can be downloaded on IndieDB. Plus a question. Indiedb.com T.co

Feb 11 2014

Introducing game named Perliner - my entry in GGJ 2014. Now available on Indiedb.com

Feb 10 2014

Właśnie dopieszczam serwis społecznościowy - ciężka praca, wierzcie mi

Sep 21 2009

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