Paxitium is a work-in-progress survival game set in the early 1900s. Facing obstacles ranging from natural needs such as hunger and thirst to dangerous wildlife and unfriendly human NPCs, the player must choose a role and survive in the wilderness. Eventually through venturing multiple neighboring islands, the player is able to discover numerous clues related to the background of the world they are in.
Basic gameplay will include construction of structures for protection from enemies, looting items from abandoned towns, and more. Cooperation between players is highly encouraged, and the servers will offer extensive customization to settings such as PvP/PvE, day cycle length, difficulty of AI, and much more, to create a fresh experience for players.
Several unique features planned for the game not commonly present in other titles of this genre are:
and much more.
Q: Will the game be free to play?
A: No, the final version will be sold for $10.
Q: Where can we get it?
A: We will be launching to Steam for CLOSED ALPHA around December 2017.
Q: How will the game be different from other survival games?
A: The main feature we are excited about is the aspect of exploring the multiple neighboring islands and allowing the player to discover numerous clues embedded within each of the islands.
The fourth update of Paxitium is finally out!
In this update, we have created a very basic character customization system that allows you to change the skin and hair color of your player. We will be extending onto this system to allow the player to change between male and female, hair styles, and other facial features. We have replaced the old, cartoonish character with a new realistic and proportional one. A myriad of items were added to the game, including tools, firearms, and melee weapons. We also added some first person arms when you have no item equipped, so you can punch your enemy to death if you really wanted. We added some minor elements, such as a proper first person death animation, and a construction/crafting book.
For the technical people: We have also started support for dedicated Linux headless servers (finally), so there won't be a need to worry about having trouble with firewalls, port forwarding, or NAT in general. Players will later be able to host their own dedicated server, but keep in mind it will be in Linux, and not Windows.
Here's the link to the YouTube video:
Key major features showcased in the video:
If you would like to help with the development of the game, you can contact us through:
Our Team Email: firstname.lastname@example.org
Thank you for your attention and see you in the next update log!
- Luton Studios
Hello everyone! We have uploaded our second update video! We have added a construction system, world root to circumvent around floating point issues...
Hello everyone, and welcome to our second devlog! We apologize for not posting any updates for the past 2 weeks, but we have working hard in the meantime...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.