Path to the Sky is now a platformer/roguelite combo where you are a pilot with a mechanical knuckle that does not only supply explosions but also rapid aerial movement. The basic Idea is that you can find advanced knuckles with cool features and get as far as possible. You want to move upwards by hitting monsters in the air, that way you can dash again and reach higher platforms / islands.
Seriously though, I am just trying to wrap this game up and finally create a playable package. I am currently going through a lot of iterations on game design and gameplay. There have been a crazy load of changes since I last showed it, including:
- Islands can now float around freely, the world is not a static tile map anymore
- Everything is randomly generated
- Combat / dashing
- Islands make shadows
- About 600% more better
I am trying to make a prototype available for playing as soon as possible and continue development in a more "open" manner, I will probably share the game via the indieDB page. :)