I reached a point within development where I planned to start creating the levels for Particle Shield. I say 'planned' because my efforts were redirected towards building the cleanest most efficient base template for my levels. While developing on my beastly rig, I complete overlooked an important factor with my expectation for having this game available on mobile devices.
After scouring the web for optimizing games for use on mobile devices I came to realize that the goal draw call limit is 20-50. Well I can say that Particle Shield was running fine on my computer with around 400-600 draw calls during heavy moments of gameplay. Does this mean the title won't work on mobile? Not if I can help it! I dedicated a great deal of time to address this serious issue which would have crippled the game on any mobile device. At this moment I have the level-grid, UI, and enemies (any number) rendering within 13 draw calls. This was a massive improvement which took some unique design adjustments and the rework of most of the materials used within Unity. Long story short, the game is running like a beast again and I intend to have the first level playable on a mobile device by 3 April.