Partial Quest is a low-commitment, meant-for-mobile, first-person, turn-based, dungeon-crawler, RPG. Intended for jump-in / jump-out, impulse play without the drudgery of remembering what you were doing, managing your inventory, or making inconsequential decisions. Clear dungeons, slay the undead, collect loots, and level up, all while engaging and disengaging at your own pace.
Partial Quest is a turn-based, dungeon-crawler, RPG streamlined for the impulse, "pickup and drop" playspace of mobile. It features streamlined, minimal input and player directed enemy engagements. I had a request to see the game in action so I've made a video of its pre-alpha state. There isn't a lot of "game" going on yet, but I've developed most of the basics for the framework from the main menu to completing or failing the quest (dying). You can level up, battle skeletons and collect loot.
Posted by jdsgames on Feb 8th, 2014
I had a request to show some gameplay footage so here it is. Sorry it took so long. With being back at work, I don't work on this as much as during my holiday break.
Anyway, I play through 6 minutes of a dungeon and explain the systems. This is still pre-alpha. Many of the core systems are in place but there is still much to come. I'd like to complete containers (breakables and chests) this weekend. I would like to add the overworld next so that the enemies can start dropping weapons and gear for you to collect and sell back in town. With the overworld, will come the progression through dungeons, the over-arching quest, and the usefulness of teleporting scrolls (more on that in the future).