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Parasite takes place right in the middle of the trilogy storyline. After being a victim of the horrendous experiments being run in a secret place, the protagonist manages to escape, but crashes in a space station where strange events have taken place. She must fight her way to survival and try to find a way out of that place, either by herself or with the help of the survivors of the UDM Barracuda.

More on the visual style

More on the visual style

Dec 14, 2011 Article 3 comments

Parasite is not aiming for "photorealism" since we don't want the game to look like (almost) every other UE3-powered game out there. Let us know the one...

Level design, or rather maze design?

Level design, or rather maze design?

Nov 4, 2011 Article 0 comments

A brief discussion on how we design the levels in Parasite.

Keeping the design moving forward

Keeping the design moving forward

Oct 3, 2011 Article 0 comments

"Games are not finished, they escape." This post is an extremely brief discussion about how the design of the game evolves over time. More will be discussed...

Illustratus for the rest of us

Illustratus for the rest of us

Sep 21, 2011 Article 0 comments

Testing UDK's post-processing, trying to change the look of the game a little. It's more about experimenting with the look since it's better to actually...

About character locomotion

About character locomotion

Jul 30, 2011 Article 0 comments

A small discussion about locomotion considerations when you choose to have a third person style game.

Building a character

Building a character

Jul 15, 2011 Article 4 comments

Learn more about the Parasite's main character, inspirations when creating her, and a little bit about her background.

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Parasite
Platform
Windows
Developer
The Domaginarium
Contact
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Official Page
Thedomaginarium.com
Release Date
TBD
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