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Parasite takes place right in the middle of the trilogy storyline. After being a victim of the horrendous experiments being run in a secret place, the protagonist manages to escape, but crashes in a space station where strange events have taken place. She must fight her way to survival and try to find a way out of that place, either by herself or with the help of the survivors of the UDM Barracuda.

More on the visual style

More on the visual style

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Parasite is not aiming for "photorealism" since we don't want the game to look like (almost) every other UE3-powered game out there. Let us know the one...

Level design, or rather maze design?

Level design, or rather maze design?

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A brief discussion on how we design the levels in Parasite.

Keeping the design moving forward

Keeping the design moving forward

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"Games are not finished, they escape." This post is an extremely brief discussion about how the design of the game evolves over time. More will be discussed...

Illustratus for the rest of us

Illustratus for the rest of us

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Testing UDK's post-processing, trying to change the look of the game a little. It's more about experimenting with the look since it's better to actually...

About character locomotion

About character locomotion

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A small discussion about locomotion considerations when you choose to have a third person style game.

Building a character

Building a character

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Learn more about the Parasite's main character, inspirations when creating her, and a little bit about her background.

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Parasite
Platforms
Windows
Developer
The Domaginarium
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