OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

Report article RSS Feed [TBG] In Need Of Weapon Concept Artists

[TBG] is currently looking for any experienced (Or not, as long as you hit the spot!) weapon concept artists to help with some of our in-game weaponry designs. Construction and texturing isn't essential, so as long as you can come up with some interesting designs based mainly on real world design styles (i.e. nothing too alien-ish) then its all gravy.

Posted by Gavavva on Dec 31st, 2010

As always, I'll start the new post with an obligatory link to the new OverDose website and forums. Over the last few years our servers have had the personality of a chronically depressed lemming and have had the tendancy to drop out of existence at the best of times. Thankfully, we have been on the new server for a good while now and its as solid as an IT nerd on the front row of a swimsuit modelling contest. So, the big shiney logo below, go ahead and play whack a mole with it:

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This link will give you access to the main OverDose website where all the news gets posted first, as well as access to the [TBG] forums, which we think of as kind of our "EXTRA!" area. We post a lot of development junk, pictures and info in there that doesn't make it to the main sites, so if you want first hand access to the inner workings of OverDose, get your filthy mitts on a forum account and get posting!

[TBG] In Need Of Weapon Concept Artists

[TBG] is currently looking for any experienced (Or not, as long as you hit the spot!) weapon concept artists to help with some of our in-game weaponry designs. Construction and texturing isn't essential, so as long as you can come up with some interesting designs based mainly on real world design styles (i.e. nothing too alien-ish) then its all gravy.

What we are looking for:

    • Create xyz concepts to a high degree of detail that can be used to create high polygon models from.

    • Can create mock ups such as first person views, provide detailed close ups of special areas if required. This is not essential.

    • Can work in colour and/or black as white, no preference.

    • Understands that OverDose as a design isn't clean or tidy, so a pristine m-16 isn't exactly fitting. OverDose is all about rust, damage, decay, and while the CMC (Human) side is mostly what our weapons would look like if left un-cleaned for a long time, the MDR (Mutated) side is made up of bolted on, really rough savage design styles.

    • Can plan ahead to fit different attachments to said weapons as needed (See game design doc).

    • Somebody who doesn't mind doing said work to a nice standard for free for an indie team.


If this sounds up your street as something you could manage, let me know. You can contact me on various ways:

Mail: odium@team-blur-games.com
Messenger: odiummsn@hotmail.com

Here's some useful links to OverDose:

OverDose WebSite: Team-blur-games.com
OverDose ModDB Page: Moddb.com
OverDose Latest Design Doc: Moddb.com

And a few shots of the game:

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And of course, a few videos as well:

(More videos and pics on the web sites)

Well like I said, if this sounds like something you could handle then by all means get in touch. OverDose has a hard time finding members to help with its quite large work load for some reason, but we won't be going anyway.

Thanks guys.

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Post comment Comments
Paxton
Paxton Jan 1 2011, 6:54am says:

I'll talk to my friend, he may be interested in something like this.

+3 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Jan 1 2011, 9:00am says:

Looking nice, loved that video showing off the tech :D.

+1 vote     reply to comment
kazumo
kazumo Jan 1 2011, 11:42am says:

Nice one! xD

+1 vote     reply to comment
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OverDose
Platforms
Windows, PS3, X360
Developer & Publisher
Team Blur Games
Engine
id Tech 2
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Release Date
TBD
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Related Games
OverDose
OverDose Multiplayer First Person Shooter
Related Engines
id Tech 2
id Tech 2 GPL Released Dec 5, 1997
Related Groups
Team Blur Games
Team Blur Games Developer & Publisher with 13 members