OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

OverDose is packed with many features. For a list of some of the things the OverDose engine is capable of, click the picture to the left.

Posted by Gavavva on Aug 18th, 2008
Article

Renderer


  • Fully dynamic, unified per-pixel lighting and shadowing model
  • Shadow mapping
  • Material system

  • GLSL vertex and fragment shaders

  • Post-processing effects

  • Widescreen support

  • In-game videos

  • 720p HD ROQ video

  • TrueType font support

  • Enhanced Quake 3 map format

  • Enhanced Quake 4 map format

  • Enhanced Doom 3 map format

  • Static models

  • MD5mesh skeletal models and MD5Anim animation files

  • Volumetric fog

  • Particle effects

  • Decals on any kind of geometry, including animated models

  • Sky portals

  • Mirror, portal, and remote camera subviews

Sound system



  • 3D sound spatialization

  • Sound shader system

  • Environmental reverberation and occlusion effects

  • Background music streaming

  • Surround sound support

  • Hardware acceleration support

Collision detection



  • Enhanced Quake 3 map format

  • Per-polygon collision detection on curved surfaces and map models

  • Per-polygon hit detection on all game models

  • Static models

  • Skeletal models

Networking



  • Based on the well-proven Quake 3 networking technology

  • Up to 64 players supported

  • LAN and Internet play

  • Voice chat support

  • Packet compression

  • Demo recording and playback support

Input



  • Support for high definition mice with up to 8 buttons

  • Support for a wide array of game controllers with up to 8 axes, 4 POV hat switches, and 32 buttons

  • Support for the Xbox 360 controller for Windows

  • Force feedback support 1)

File system



  • Compressed PK3 files

  • Pure server support

  • Auto-downloading support

  • Game modifications support

Editing



  • Integrated light, sound, FX, and reverb editors

  • Real time in-game editing: what you see/hear is what you get

  • User-friendly GUIs
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OverDose
Platforms
Windows, PS3, X360
Developer & Publisher
Team Blur Games
Engine
id Tech 2
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Release Date
TBD
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