Overcharged is a racing game where you drive RC Cars through the different environments. In addition to this, you have weapons to take advantage in the race.
Last month or two we spent implementing great things on the project. It was hard, sometimes fun and as the result, we have these points to show you: New...
track prototype, ai, networking
In this article we talk about our newest member of the team, the new physics engine and AI he's been working on, as well as other cool new additions to...
update: new physics and ai
In this update we'll talk about 8 noteworthy changes since our last update. AI Improvement, Spawn Points, General Project Settings, Main Menu, Dynamic...
update: 8 noteworthy changes
Navigation: Forks for roadways, Headlights and Speed Limit zones. Bumpy Road checkpoint setting. New and updated weapons: Ball, Oil Puddle, Lights additions...
update: tons of things!
Hi. So in the newest version AI behavior was significantly improved, added extra value to the steering part, I was beaten at test distance by AI,we have...
pickups and weapons, improved ai
Hi. Long time ago we've started this project and after some time everything became very silent. So here's the news: we're back and ready to rock. From...
we're back and going to rock this out! welcome unreal engine 4
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.