Star Trek: Armada II
Real Time StrategyAt the heart of Star Trek Armada are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring...
The increase of terrorist activity around the globe (the terrorist organizations had merged, creating large conglomerates whom the strongest and most feared was the Liberty Army) and the rapidly dwindling natural resources of the planet had forced the world's most powerful nations to form the World Council and seek interplanetary supply of resources mined on other celestial bodies.
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At the heart of Star Trek Armada are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring...
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Yea, I agree. Outlive doesn't really play like Starcraft even though it looks similar:
a) You don't build endless workers to gather resources since each node can only host 4 workers at a time unlike mineral patches which usually have 7-8 slots and can host multiple workers mining simultaneously,
b) You can control an unlimited amount of units at once instead of just 12,
c) There are no supplies to keep track of, but you have to pay maintenance which usually keeps army sizes down to around 30-40 units (but varies depends on the tech level you're at, and how many resource nodes you control),
d) Technology is controlled through your research building alone, not through a tech tree, and you can research in any direction you want from the beginning,
e) You don't have to worry about being lured since units have a defensive stance, and unit ranges are shorter than line of sight which means enemies have to get decently close to attack. On the other hand, once enemies leave your line of sight, your units will retreat. You can also set different help ranges and auto-retreat health levels,
f) Pathfinding is very smooth. Units hardly ever bump into each other and anticipate where each other is going to go around each other, and lastly,
g) Units automatically use special abilities, so if you're paying attention elsewhere and get attacked, then you don't have to worry about your units sitting still and not making the most of things. The same goes when attacking in that you don't have to directly target every ability you want to use.
The only reason Outlive didn't take off is because it's made in Brazil. It could have been phenomenal, but didn't have the promotion or support it needed.
To anyone that doesn't know about this game and thinking this is just another starcraft ripoff. this isn't really that bad, and it's really quite challenging too just like starcraft, the special feature of this game is a good amount of units and researches which can affect the tide of battle. ^^