Protect your planet from incoming alien attacks by sending satellites into orbit to fight them off. Includes Real Time Strategy elements like the ability to manually re-position your satellites around the planet and dictate their targets to create a more immersive experience unlike any TD game you've played before. Features enemies and satellites that are completely unique, allowing you to get better at the game as you learn the strengths and weaknesses of each. Compete on leaderboards of the game's endless mode featuring a dynamic difficulty curve to always keep you engaged.
Orbit features Retina graphics designed for the largest possible resolution on an iOS device; 2048 x 1536. The experience is maintained on the Retina iPhones as well. Check out some Retina screenshots, cropped for effect.
Posted by BluishGreenPro on Jun 23rd, 2013
About 10 years ago when I first started making games with GameMaker, I would draw my images pixel by pixel, designing games for a resolution of 640 x 480. I would spend days making animations. Working to produce games for iOS where the resolution is 2048 x 1536, that method just wouldn't cut it. Thankfully, over the years I've learned how to use Adobe Photoshop and Flash to create much higher quality art. Orbit is the first iOS game I've ever worked on, and I spared no expense in the design of it's visual elements.
Working with massive Retina scale was an interesting experience, but thankfully nothing my work-station couldn't handle.
The file sizes were nuts and I had to get creative to keep the overall game under 50 mb, at least for initial release. To get a taste of just how big the game's native resolution is, click the image below to view the Original 2048 x 1536 title screen. Unless you have one of those newer Macbook Pros with the Retina screens or some other high pixel density device, you make have trouble viewing the entire image:
Games are NOT about the graphics. It's about the gameplay. But, that being said, Retina scale graphics can be the icing on the cake.