This small modification allows for six different tweaks which provide different damage templates for the rifles and sidearms in Operation Flashpoint 2. All sidearms in each template provide the same damage but the rifle damage is altered in each for both
There are currently 6 different version of this mod. Each version alters the difficulty of the game in a seperate way. Although some versions offer more power for the USMC, it does not neccesarily make it easier as you can survive less shots. The original vanilla version
of the game is structured as follows, so judge your required difficulty level against this:
ORIGINAL GAME: USMC incapcitated in 3 shots, PLA AI incpacitated in 2 shots.
Headshots are un-effected by any version. A headshot using any of the 6 versions will always be an instant 1 shot kill.
1: HC BALANCED: USMC and PLA incapacitated in 2 shots.
2: HC REVERSED: This is the reverse of the vanilla game. USMC incapacitated in 2 shots, PLA incapacitated in 3 shots.
3: HC USMC ADVANTAGE: USMC incapacitated in 2 shots, PLA incapacitated in 1 shot.
4: HC PLA ADVANTAGE: USMC incapacitated in 1 shot, PLA incapacitated in 2 shots.
5: HC ADVANCED: USMC and PLA incapacitated in 1 shot.
6: HC ULTRA: USMC incapacitated in 1 shot, PLA incapacitated in 3 shots.
For all 6 versions sidearms for USMC and PLA are identical, however they cause more damage than the original game.