OOK, Once I Owned a Kestrel, is now being revamped. Previously, it was to be released solely on iPhone and iPad. Now, iPhone, iPad, and other mobile devices are dropped and it will be primarily a desktop project. Welcome to the new OOK. Enjoy.
I've done three things in this version. One is that I've given the player the ability to land on objects of the port class given the correct speed and distance. I've also added a timer class which lets me easily register timers and their callbacks for anything, including simple animations. Finally, i've put the WIP landing screen in-game and used a timer to slide it in.