Octodad: Dadliest Catch is the sequel to the splash hit, Octodad! This time, our cephaloprotagonist has gotten himself in a bind between his wife's mounting mistrust, and a disastrous trip to the local aquarium! Are you dad enough to control the titular octopus father as he strives to hide his nautical nature from his family while keeping his tangled tentacles intact?
It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous months kicking around what could be done with Octodad.
To give you an overview of accomplishments thus far:
If we put our progress in terms of level content creation we get this sort of chart:
So about where are we in the project? The consensus seems that we’re probably around 40-50%. A large portion of the prior work was iterating on new ideas, testing them out, and building up our tech. Not to mention, we ended up tackling some of the more content-heavy levels early on. We have high hopes of reusing some assets and other trickery to make the latter Aquarium levels quicker to create. Lastly, we’re still aiming for a high layer of polish with voice acting and story progression cutscenes for when we are ready to wrap up the project.
What’s been great about this project has been the evolution since we originally pitched it on Kickstarter. For something that we weren’t sure what we could do with it, we’ve come a long way towards delivering a solid, focused, and refreshing experience. Every time we have the opportunity to show it off to different people, we are always humbled by the great response!
Latest tweets from @octodadgame
@joshuamelnick philtibs(at)octodadgame(dot)com would be best!
21hours 59mins ago
RT @clownlawyer: I don't get it. Did Octodad murder the real dad?
Dec 5 2013, 3:21pm
@NaughtyDog4Life March is the current estimate. But it’s not definite.
Dec 5 2013, 2:44pm
Dec 5 2013, 2:39pm
We’ll have news to share again someday. #suchCryptic
Dec 4 2013, 10:59am
@bendolan123 No worries. Big games have kind of emblazoned folks with the idea that if it’s playable, it’s close to done or being out.
Dec 3 2013, 12:10pm
@bendolan123 Likely sometime in March, but we don’t have specific dates yet. That’s just an estimate.
Dec 3 2013, 12:00pm
Octodad taking a cab: T.co
Dec 2 2013, 11:38am