Octodad: Dadliest Catch is the sequel to the splash hit, Octodad! This time, our cephaloprotagonist has gotten himself in a bind between his wife's mounting mistrust, and a disastrous trip to the local aquarium! Are you dad enough to control the titular octopus father as he strives to hide his nautical nature from his family while keeping his tangled tentacles intact?

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0 comments by YoungHorses on Dec 5th, 2012

It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous months kicking around what could be done with Octodad.


To give you an overview of accomplishments thus far:

Summer 2011

  • Kickstarter Planning, Success & Award Fulfillment.
  • Built a new editor for level creation.
  • Reworked the Octodad model and controls.

Fall 2011

  • Prototyped new gameplay mechanics unexplored from Octodad 1.
  • Began prototyping the Church level as our intro and tutorial to the game.
  • Showed off Octodad at MineCon and Fantastic Arcade.

Winter 2011

  • Created our first teaser trailer.
  • Settled on the story outline and level progression of the game.
  • Moved on from our first polished level (Church) while prototyping aquarium-type levels.

Spring 2012

  • Worked on the House and Grocery Store levels.
  • Finished creating the rest of the family character models.

Summer 2012

  • Blocked out additional Aquarium levels and flashback levels.
  • Continued iterating on Aquarium level blockouts.
  • Began our Steam Greenlight campaign.

Fall 2012

  • Finished up the House level and entered final stages of Grocery Store level.
  • Showed off the game at PAX Prime.
  • Succeeded in being Greenlit through Steam.

If we put our progress in terms of level content creation we get this sort of chart:


So about where are we in the project? The consensus seems that we’re probably around 40-50%. A large portion of the prior work was iterating on new ideas, testing them out, and building up our tech. Not to mention, we ended up tackling some of the more content-heavy levels early on. We have high hopes of reusing some assets and other trickery to make the latter Aquarium levels quicker to create. Lastly, we’re still aiming for a high layer of polish with voice acting and story progression cutscenes for when we are ready to wrap up the project.

What’s been great about this project has been the evolution since we originally pitched it on Kickstarter. For something that we weren’t sure what we could do with it, we’ve come a long way towards delivering a solid, focused, and refreshing experience. Every time we have the opportunity to show it off to different people, we are always humbled by the great response!

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Octodad: Dadliest Catch
Platforms
Windows, Mac, Linux
Developer & Publisher
Young Horses, Inc.
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Official Page
Octodadgame.com
Release Date
TBD
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Genre
Adventure
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Comedy
Players
Single Player
Project
Indie
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Latest tweets from @octodadgame

@MrMustikka @SoTotallyToby Yeah the first Octodad is free! The sequel, Dadliest Catch, will be out on Steam end of the year.

May 21 2013, 8:11am

@amer_rezk haha We know. LP’ers have been some of our biggest supporters. No way we’d stop that.

May 20 2013, 5:07pm

@WillOfSCIENCE_ Let us know what you think when you get the chance!

May 20 2013, 5:06pm

@petethepirate76 Glad you enjoy it! Thanks. :)

May 20 2013, 5:05pm

@AndyofWalrus We just don’t agree with how they’re handling that situation. We like our way better. :P

May 20 2013, 5:05pm

@TheYouthfuls Thank you so much!

May 20 2013, 4:40pm

@mangelrogel We want to give it to you!

May 18 2013, 4:12pm

@EdgarAllanPwn Yeah something around there.

May 18 2013, 3:31pm

. @PixelProspector included Dadliest Catch in this 55 Fresh Indie Games compilation. Octodad is at 1:56. T.co

May 18 2013, 8:39am

@EvanBalster Yeah we got an email with that in it. :)

May 18 2013, 8:29am

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