An edited skin inspired by the ultra violent Beat 'Em Up Sega game MadWorld.
Octodad: Dadliest Catch is the sequel to the splash hit, Octodad! This time, our cephaloprotagonist has gotten himself in a bind between his wife's mounting mistrust, and a disastrous trip to the local aquarium! Are you dad enough to control the titular octopus father as he strives to hide his nautical nature from his family while keeping his tangled tentacles intact?
It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the project thus far. We ended our Kickstarter August 10th, 2011, which really marked the beginning of development, having spent the previous months kicking around what could be done with Octodad.
To give you an overview of accomplishments thus far:
If we put our progress in terms of level content creation we get this sort of chart:
So about where are we in the project? The consensus seems that we’re probably around 40-50%. A large portion of the prior work was iterating on new ideas, testing them out, and building up our tech. Not to mention, we ended up tackling some of the more content-heavy levels early on. We have high hopes of reusing some assets and other trickery to make the latter Aquarium levels quicker to create. Lastly, we’re still aiming for a high layer of polish with voice acting and story progression cutscenes for when we are ready to wrap up the project.
What’s been great about this project has been the evolution since we originally pitched it on Kickstarter. For something that we weren’t sure what we could do with it, we’ve come a long way towards delivering a solid, focused, and refreshing experience. Every time we have the opportunity to show it off to different people, we are always humbled by the great response!
Latest tweets from @octodadgame
Dec 16 2014, 7:13am
@slenderkoolaid It was an April fools joke. It may never happen.
Dec 14 2014, 4:21pm
Dec 14 2014, 1:15pm
@slenderkoolaid Not sure yet. We’re figuring that out. :)
Dec 13 2014, 11:12pm
Dec 13 2014, 10:11pm
@slenderkoolaid Maybe eventually. We’re working on a new game first though.
Dec 13 2014, 10:11pm
Dec 13 2014, 9:06pm
Dec 13 2014, 9:35am
RT @luthyr: I think we plan on officially naming our engine we've built from Octodad to be the "Horsepower Engine".
Dec 11 2014, 11:55pm