Obitus is a multiplayer survival/fighting game influenced by the Hunger Games series. Twelve players but only one survivor. Race to the loot, craft or steal. Survival of the fittest. Hunt, survive, kill.
Hello Boys and girls!
We are back with a new devlog.
As mentioned before we are abit behind on some stuff as of our kickstarter campaign and trailer. These are ofc still work in progress but we do not wanna rush anything. We do this cause we love doing it and we got all the time in the world to finish it BUT ofc we do wanna try getting this awesome game out there for you to enjoy!
What do I have to share this time then?
The stamina system is something we have been working quite alot with and we are now happy with the system we got.
Stamina in most games gets regenerated when you stop running, stops attacking or stops doing anything physical related stuff. This is a very common system and makes for a more easy gameplay.
Thats why we decided to change this up a bit.
All players have more then the usual stamina in games. It drains a bit slower but it never regenerates by itself.
To be able to regain your stamina you need to be close to a campfire.
This makes you able to run and do stuff for longer periods but it makes you more vurnerable during the time you regenerates your stamina.
The campfires doesnt need to be built by you for the stamina to regen so if you find a campfire built by any of your competitors you can still use it to regain your stamina.
Health does regen to some extent when resting by campfires. You wont gain full health back and it takes much longer to generate then stamina.
Resting by campfire
Other then resting by campfires the health will not regenerate unless you use medical items either by crafting or from drop pods.
Campfire Ui
Campfires have there own durability and will get reduced when campfires are lit. When durability hits zero the campfire gets destroyed. The items inside will drop on the ground so you won´t loose it.
Ones a campfire is placed it can't be picked up or moved.
When in combat the health will get drained on hits taken from opponent. Each body part has its own multiplier that will be used together with the base damage output from the weapon being used.
For bows the damage is based on both the bows base damge output and the arrows being used. However the bow damage output will be alot lower due to the arrow is the "main damager" in this case.
Patryck has been hard at work getting the new concept design for the new drop pods.
The current drop pod model we have is just for testing and we got it online. It have worked good during the development but its almost time to say goodbye to it.
The new Pods will be modeled at a later date,
New drop pod design
We also done a ton of overall changes and improvements to the game and networking. For networking we done some more testing and improvements to packets handling and what server or clients should be handling.
This have forced us to redo some stuff such as the crafting system wich we recently just finished.... so that sucks. BUT its a necesseray change and will improve the overall feel of the game.
The combat sysem is still being worked on. The overall system is in place and is working decent atm. We are expanding the system with new weapons and animations currently and hoping to have the basics done before the summer.
Thats all for this time people!
Dont forget to join our discord!
Boy! have we been busy?! Crafting systems, Multiplayer testing and new hot in game screenshots! What else could you possibly need?
Developement continues! We welcome our new team member Lee Meridith and we talk about the future.
Development continues and more improvements has been done. We list the new changes thats been done!
The development continues and we finally got a roadmap done for the game! Improved networking and a fresh new map!