Oberons court is a tile-based strategy game, wich is now in the pre-production phase. The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different. 8
Here's quick grab of some of the combat, its recorded at 150 fps downgaded from 500fps on pc (definetly my frame capping isn't working during recording ;( , but this causes some of the animations to be slightly out of sync or a bit too slow..
Will be working all week to merge the combat stats system, (now its just an animation and pathfinding test). it should include health, attack, defense stats and special influences as iniative, flanking and such.
No wimpy bashing at each other until HP =0, two dudes go in, one walks out, that simple..
Lose animations, will also be improved. (they sort of get sucked through the floo)r. Having no textures excludes a whole bunch of fancy dissolve shaders sadly, but perhaps a triangle explosion effect will be added.