Oberons court is a tile-based strategy game, wich is now in the pre-production phase. The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different. 8

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shader test 02
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dCepT
dCepT Jan 14 2013, 4:08am says:

Looking good! Do you guys write your own shaders in house?

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muppetpuppet
muppetpuppet Jan 14 2013, 10:33am replied:

The shaders are indeed in-house. The only thing stock here is the DOF shader. We're testing that now if its fast enough on current gen mobile devices

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dCepT
dCepT Jan 16 2013, 5:37am replied:

Cool! We're looking into getting ahold of someone who writes shaders for Festival of Magic too at some point. Don't have that expertise at the studio today.
I use a Samsung Galaxy Note 10.1 so I'm happy to see that you're planning on Android as well! Your game is very much on my radar :D

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muppetpuppet
muppetpuppet Jan 20 2013, 7:21am replied:

I must admit the DOF shader probebly wont roll on mobile devices.. ;( or perhaps only on latest gen..

the rest especially the enviroment shading is working fine however..

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Jan 13th, 2013
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