After returning home from overseas to attend his best friends funeral (Arvel), Owen finds himself getting to know Mable - girlfriend to the deceased. Together, they will reminisce while visiting other friends of the deceased and recalling past times.
No Love Lost is best viewed as an interactive movie.
Hey everybody, the title pretty much says it all but I'd like to elaborate.
Our concept demo is going to be a little rough around the edges, and that may be giving it too much credit.
Admittedly, it is a little rushed so here are some things you can expect
You'll definitely notice most problems are with animations, dumbly - we decided to do all animations in scene and per scene (takes really long, animations can't be re-used, really bad idea) but for a full release we're working on animations separately and then importing them per scene as needed. Y'know.. like almost every single game does it.
But what you can expect is to get a general understanding of game play, and to see some nifty mechanics we'll be implementing in No Love Lost.
Though our demo is nowhere near a representation of the final game (it won't even be in the final game, we're excited for you all to give it a go and for the feedback!
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