Actual Sunlight is a short interactive story about love, depression and the corporation. The game puts you in the role of Evan Winter, a young professional in Toronto, as he moves through three distinct periods of his life. The story is linear, unavoidable and (hopefully) thought-provoking. You experience his perceptions, fall under the consequences of his decisions, and meet everyone who didn't change him. Gameplay is minimal, and serves only to move from one part of the (admittedly) text-heavy story to the next. The game fiercely attempts to be worth it.
Latest tweets from @willoneill
But I'm sure what all those psychologists with their text colours and what-not are up to is interesting as well!
2hours 48mins ago
I've got an idea for a subtle MOBA community mechanic: Typing 'commend pls' into all-chat immediately formats your hard drive.
2hours 49mins ago
RT @ZoomyRamen: Got a spare space for someone at PAX East, Westin hotel. Must be willing to buy my food.
2hours 52mins ago
(Not pictured: Earlier matches where Crispy destroyed us.)
2hours 59mins ago
3hours 0mins ago
RT @matthaig1: WRITING TIPS: 1) Be alone a lot as a child. 2) Let life disappoint. 3) Cling to books like life-rafts. 4) Fear the moon. 5) …
4hours 10mins ago
RT @CharlotteAshley: I've seen some spectacularly bad titles on forthcoming books today. "Last Stories and Other Stories", Mr Vollmann?
5hours 7mins ago
Highest Rated (4 agree) 10/10
When most people play a game, they get a few hours of entertainment out of it. They save the princess, or shoot the bad guys, or level up their warrior. What I got out of Actual Sunlight wasn't entertainment, or a thrill ride. Instead, I found a reason to live. This game is about the thoughts of a depressed and suicidal man. I've struggled with depression for years, and I've thought about taking my own life countless times. When I played this game, I saw a reflection of myself in the main character…
Jun 2 2013, 2:09am by EvaXephon