Actual Sunlight is a short interactive story about love, depression and the corporation. The game puts you in the role of Evan Winter, a young professional in Toronto, as he moves through three distinct periods of his life. The story is linear, unavoidable and (hopefully) thought-provoking. You experience his perceptions, fall under the consequences of his decisions, and meet everyone who didn't change him. Gameplay is minimal, and serves only to move from one part of the (admittedly) text-heavy story to the next. The game fiercely attempts to be worth it.
Latest tweets from @willoneill
@nddrylliog Does everything I need it to, man. Don't go making it worse trying to make it better. :)
34mins 57secs ago
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@nddrylliog Personally, I love short stories enough to let it slide, but I know some do not. :)
40mins 56secs ago
@nddrylliog You can do amazing things in Twine. You can also write a short story and just put a hyperlink on the last word of every page.
41mins 13secs ago
@nddrylliog Pshh. They don't believe in art.
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RT @MattRix: How to figure out the development time of your next game: plan it out, make a conservative, worst-case-scenario guess. Multipl…
8hours 59mins ago
And a reminder: If you're a French, Spanish, Italian (or English!) journalist and would like a press copy of AS, please just let me know. :)
11hours 24mins ago
Awesome to see the first Spanish review of AS from @indieorama! Thanks!
11hours 25mins ago
Highest Rated (4 agree) 10/10
When most people play a game, they get a few hours of entertainment out of it. They save the princess, or shoot the bad guys, or level up their warrior. What I got out of Actual Sunlight wasn't entertainment, or a thrill ride. Instead, I found a reason to live. This game is about the thoughts of a depressed and suicidal man. I've struggled with depression for years, and I've thought about taking my own life countless times. When I played this game, I saw a reflection of myself in the main character…
Jun 2 2013, 2:09am by EvaXephon